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Programming / Re: Making a Roguelike in Gamemaker
« on: April 17, 2013, 05:40:42 PM »
My issue with T-Engine after the initial "WTF do I do?" phase was that dependencies can be in multiple areas, meaning modifying one thing requires you to go modify other files, which is really annoying.
Another engine I enjoyed is RPG Maker Vx Ace, as it uses Ruby 1.9.3, and you can completely overhaul the game to make it not recognizable as most RPG Maker games are, and on top of that you can pull Ruby code off Github and use it within the game. I have yet tried multithreading in RPGMaker, but there is no reason why you can not pull satellite telemetry data in real time to generate tiles in a map.
Another engine I enjoyed is RPG Maker Vx Ace, as it uses Ruby 1.9.3, and you can completely overhaul the game to make it not recognizable as most RPG Maker games are, and on top of that you can pull Ruby code off Github and use it within the game. I have yet tried multithreading in RPGMaker, but there is no reason why you can not pull satellite telemetry data in real time to generate tiles in a map.