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Hi there, yes that fixed it. I've been online again, tooling around.
I guess I'll try that miracle.. if it works on Mac. Does WINE only work on straight UNIX?
I'm sorry, but Windows will be the only supported platform unless a miracle occurs.
I think combat should be like NetHack, Brogue, DoomRL, or one of those games. Each turn you choose to attack, move, or do some other action, but if you run, the monster will probably follow you. It's a little advanced at the stage you're at, but that's just my thought.Well, you can flee right now, if you want. Just try to walk away, theres a small chance, that you can escape. Ok, monsters that follow you and hunt you means more AI for the monsters, right now they are quite dumb, they check, if a player is close to them and then there is a chance, that they attack.
The delay is between 1 second and 1.5 seconds. I'll try it again when I have time (since you changed it to the optimizer)
WASD or arrow keys would be much appreciatedSince you guys mention to use the arrow keys, i'm going to implement that in the future.
Combat shouldn't just run until you win (or lose)How else should combat be? You can flee from combat by a small chance, should monsters try to flee too, when their health is too low or something like that?
There is a delay between clicks and movesHow bad is the delay for you?
Not big things, so far so good, and congratulations on the successful betaThank you!