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Traditional Roguelikes (Turn Based) / Re: Arcan Myth RL 0.2 Released
« on: May 27, 2010, 08:59:29 PM »
Hi Karzack,
I am glad to hear you like a skill based RL even if level based are more popular. I think because it's simplier to describe a character in levels than in skills.
Level is variable and determinate the power of the character; stats & skills are differents.
For example in my RL the character has a fixed constitution (about from 10 to 16) and HPs are derived from constitution (cons x 5), so they are fixed too. This method cannot feat level model and make death different from classic RL I played.
Windows version? I don't know, maybe if D development will continue in the right direction :-)
I am glad to hear you like a skill based RL even if level based are more popular. I think because it's simplier to describe a character in levels than in skills.
Level is variable and determinate the power of the character; stats & skills are differents.
For example in my RL the character has a fixed constitution (about from 10 to 16) and HPs are derived from constitution (cons x 5), so they are fixed too. This method cannot feat level model and make death different from classic RL I played.
Windows version? I don't know, maybe if D development will continue in the right direction :-)