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Messages - Twiddle

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Other Announcements / Re: How I found Roguelikes
« on: March 01, 2010, 11:47:25 PM »
I wouldn't say you're wired incorrectly, I would more so say you were probably born into lower graphics.
I don't think I'm quite that old. Hardly matters either way. I don't like chocolate cake either, but I don't look down on the people that do.

Anyway, there's enough graphical goodness in Brian's post to last you years. Welcome to our little corner of the Internet!

Ahh! Sorry, I wasn't implying that you were old!  :o

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Other Announcements / Re: How I found Roguelikes
« on: March 01, 2010, 10:37:57 PM »
I might just be wired incorrectly, but I've always loved ASCII, and had a great distaste for tiles. My first exposure to roguelikes was a browser-based remake of the original rogue. I wouldn't actually become aware of the genre until I discovered ADoM and Dwarf Fortress much later. The only entirely graphical roguelikes I've ever downloaded and played are Ragnarok and IVAN, but I don't play IVAN anymore.

I wouldn't say you're wired incorrectly, I would more so say you were probably born into lower graphics. I was born and raised into 8-bit graphics, which I love. I'm very interested in the Triangle Wizard and Crossfire. If anyone could get my gameplay videos of either, I would be grateful.

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Other Announcements / How I found Roguelikes
« on: March 01, 2010, 02:59:21 AM »
I just felt compelled to share how I got trapped in the Rogelike World, as a person born too late to discover the Roguelike sub-genre.

I was looking at iPod Touch game reviews, and I came across a remake of the Sword of Fargoal. It had a lot of high reviews, and as I was born into the RPG era, it seemed interesting enough. I downloaded it with an Action-RPG in mind. Now, don't hate me for my next decision I made, as I was used to the games of my time all being packed with action. I played this game and, well. I thought it was crap so I deleted it. A few months later, as I saw so many positive posts about this remake of Sword of Fargoal, I decided to give it another try, but I was in a different state of mind. I found I loved this game.

After I played this game, I wanted more. I found a free Rogue app for my iPod and started playing it. I absolutely hated the ASCII graphics. I still can't stand the graphics, maybe it's because I'm expecting the cutting edge graphics of now-a-day games. Regardless, after I deleted Rogue, I picked up a little known app in the iPod app store called Cavern. I absolutely loved it. I still do. But it's too easy and doesn't quench my thirst for more. I was looking around these forums, and I found Splunky. It's basically the exact game I was looking for, as it's not ASCII graphics, and it sneaks action in there, which I'm used to.

I come here asking for more. What are some roguelikes and dungeon crawlers with at least 8-bit graphics and sprites big enough to see, action (but not just some shallow hack-n-slash), and a good amount of difficulty? I've been looking around and just can't seem to find anything, so I've decided to ask the experts, you guys.

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