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Messages - sausage

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Programming / Re: Timing and monster issues
« on: December 01, 2010, 11:29:17 PM »
Alright sweet! I'll take a look at it and let you know how it goes :)

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Programming / Re: Timing and monster issues
« on: December 01, 2010, 10:50:04 PM »
ok, the issue isn't how to check it, it's how to set up the monster so that I can check it.

I haven't figured out how to have a specific object read from another instance of it's class

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Programming / Re: Timing and monster issues
« on: December 01, 2010, 10:30:02 PM »
Recognize as in be able to tell if they're there, currently they just stack on top of one another.

sorry if that's not the right word, took it right out of the 15 steps guide.

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Programming / Re: Timing and monster issues
« on: December 01, 2010, 08:34:22 PM »
Thanks for the reply. :)

I'm using the GetAsyncKeyState() function in c++

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Programming / Timing and monster issues
« on: December 01, 2010, 05:16:55 PM »
So, I'm not a very good programmer, and I decided to make a roguelike a couple days ago.

I have two problems.

First, the timing, it feels weird using a for loop to slow down the game so you aren't just flying across the screen.  I could use some help making it like crawl, where you can hold the arrow and go quickly after a second or so, or rapidly press the arrow for precision.

Second, my monsters, I have them recognizing the player, but not each other.  I need help setting up how I should initialize them so that they can see each other.  I am also having issues with their death, currently it's a function that puts them in the top left corner and changes their symbol to a wall and prevents them from moving, but I know that's probably not going to work if I want to respawn monsters.

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Off-topic (Locked) / Re: Please help identify this Roguelike
« on: March 12, 2010, 05:57:26 PM »
Hmmm....

No idea....

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Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: March 12, 2010, 05:52:08 PM »
can anyone tell me what a lantern does? I found a bone lantern but could never figure out how to use it, upon death it said it was a latern of shadows.

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If an 11 year old ascended in Rogue, I would think I would have an epileptic seizure... then have a 3-day Rogue playing session to beat him/her.

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Other Announcements / Re: How do you like your roguelikes?
« on: February 24, 2010, 06:23:25 PM »
ASCII-Windows mostly.

Although I do play DF with a player-made tileset.

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Other Announcements / Re: your favorite roguelike
« on: February 24, 2010, 06:16:58 PM »
Crawl, Dwarf Fortress, and Mage Guild are my favorites.

I fallen away from DF as it doesn't have magic, and barely has fire, both of which I love. (I was purely a mage in Fable, and I never play anything but a caster in DnD/Crawl

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Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: February 24, 2010, 06:04:56 PM »
Quote
Yea, running away is the best option and very simple one. As for patience, this game by itself is really not that hard. What is really hard is to stay focused and patient for all those hours playing. And to be able to recognize and expect potential problems.

haha, whenever I try to run away, they stay right behind me and follow me the whole way, until I run into other enemies who then proceed to mutilate me.

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Classic Roguelikes / Re: Never beat Crawl? Enter here! :-)
« on: February 23, 2010, 05:55:37 PM »
The highest ive gotten is Lv8 with a Hill Dwarf Fighter, and a Deep Elf Ice Elementalist.

Now their ghosts' lurk in Lv 5 of the dungeon and they two shot my new adventurers making it extremely difficult for me to get past them anymore =(

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