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Messages - aaronanderson

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Great question — this is something a lot of roguelike designers wrestle with! The best meaningful choices usually force the player to trade between short-term safety and long-term risk/reward, rather than giving clear “better” answers. Games like Slay the Spire do this well by making you choose cards or relics that can shape your whole run, often locking you into specific synergies with risk attached.

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