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Traditional Roguelikes (Turn Based) / Re: Designing Meaningful Choices in Roguelikes – How Do You Approach It?
« on: May 29, 2025, 07:48:48 AM »
You're right; gamers tend to remember big, unique choices more than they do tiny, ideal ones. Perfect balance is frequently overshadowed by emotional effect, particularly in roguelikes. Do you believe that design should be guided more by "feel" than by math?