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Messages - edexter

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I fixed the download link on the website...  THe files are hosted on  a google group and they renamed the download when I uploaded an updated version....

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Programming / Re: Messing with dungeon generation
« on: September 17, 2007, 04:42:05 AM »
that could be realy intresting as a command like tool to make it program independent...  I am writing something to take a maze from disk and load it into a 2d array...  checking for varous items like # exc... when I place monsters exc..

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Programming / what would be good game features for a semi-roguelike game..
« on: September 15, 2007, 03:19:12 PM »
I have "stolin" a maze generator and have modified a graphics library to behave like crt (for pascal, maybe some curses atributes) .  I am playing around with ideas like making it easy to design maps (with monsters exc) for the game and allowing charecters to be able to build castles exc...  Is this something that would interest anyone...  lets say it is go land (because I don't have a name for it yet)... I have the maze generator on the wiki (I hacked one that was html and would like other ones)..
The changes I have made to the library (for free pascal are here) and the link to the google board also has the map gen..  good to hear some ideas..
http://dexrow.blogspot.com/2007/09/wingraph-template-and-demos-for-free.html

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