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Messages - bzizizi

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Early Dev / Re: Feedback on a few ideas
« on: February 21, 2010, 07:12:12 AM »
Quote
Perhaps make it punnier  "Swords n' Stuff"   being that the nature of the game is likely putting Swords In Stuff trying to kill you for loot and/or kicks.

Yeah, Swords n' Stuff might be a bit better. Have to come up with a new icon tho. Like the pun, good idea getter77!

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Early Dev / Re: Feedback on a few ideas
« on: February 19, 2010, 09:23:02 AM »
Good luck with your project purestrain, looks really nice.

About bigger tiles.. Last night I tried to implement 3 levels of zoom, one with 8x8 tiles, 16x16 tiles and 32x32 tiles. The problem is that there just isn't enough memory for the 32x32 tiles. J2ME is very limited in memory and cpu power, so resizing them on the fly isn't an option. On my phone (Nokia EM 5130) the tiles as shown in the pic above are - in my opinion, just right.

Currently I'm implementing save/load, so we'll see how that turns out.

Thank you all for the feedback that's about enough I need for now. Thanks again!

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Early Dev / Re: Feedback on a few ideas
« on: February 16, 2010, 12:42:19 PM »
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The CC-by-sa license is international and pretty standard, you can find it here http://creativecommons.org/licenses/by-sa/2.0/

While searching thru Denzi's site, I noticed he made some tiles for SLASH'EM but not the tiles I'm using (the 16x16 ones), so I guess that the NGPL licence (which applies to SLASH'EM) applies to them.

Quote
Specifically, we want to make sure that you have the right to give away
copies of NetHack, that you receive source code or else can get it if you
want it, that you can change NetHack or use pieces of it in new free
programs
, and that you know you can do these things.

So judging from this paragraph it's perfectly okay to use their tiles.

About the touch screen controls... I like the "radial menu" control style, I'll keep that in mind when I'll do the touch screen version.

The game currently looks like this:


New question:
Does the name "Swords and Shit" sound appropriate for a roguelike that's a bit humorous?
Does this icon represent the name well?

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Thanks, I'll check it out!

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Early Dev / Re: Feedback on a few ideas
« on: February 15, 2010, 04:13:42 PM »
Thank's for the feedback. I see the biggest problem are the fonts, so that's what I'll work on today and post a new look.
Anyone knows of a free font which looks good and is readable in about 1.5x - 2x the size of this one? (this one's 8 pixels high).

Hello! please introduce yourself

Just did!

I dont really know how to get the heap memory data... My cellphone has 128MB RAM of which about 70MB are available for programs

You can probably find it in the specs somewhere, but most (all) newer phones have at least 2mb reserved for heap memory.

* I have an HTC Touch, my screen is 2.8" LCD touch screen with 240 X 320 dots resolution.

Unfortunately I have no idea how to work out a control scheme for a touch screen. Any suggestions?

IIRC the Slash'EM tiles were mostly made by Denzi as part of the (extended) http://rltiles.sourceforge.net/ project?... he currently uses a CCbySA license... check http://www3.wind.ne.jp/DENZI/diary/

Thanks for pointing me to Denzi's site. As far as I can tell from the licence (the site is in japanese), I should give credit to Denzi and include the same licence for the tiles.

Good luck!

Thanks!

You know, there are lot of great ideas, but making a roguelike for handheld devices is not one of them.

I'll have to disagree. Dweller is quite popular as far as I can tell, but I feel there's a lot of room for improvement there.

EDIT:

Is this font size better?


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Hello fellow @'s! :D

My name is Mihael, I'm from Croatia, and I'm fairly new to roguelikes. Just started developing one for mobile phones, so we'll see how that goes... I love NetHack, and games with deep mechanics and an open world overall. I decided to do a mobile roguelike because I feel that it's a great platform for such game with not enough roguelikes to prove it.

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Early Dev / Feedback on a few ideas
« on: February 15, 2010, 06:52:48 AM »
Hi, I'm new here, and I'm fairly new to roguelikes. I registered here to get some comments or advice or something on a few things.

1) I'm making a roguelike game for mobile phones with J2ME. The game would require atleast 2MB of heap memory on the phone. Do you own such a phone and would you consider playing a (free but not open-source) roguelike? Since you're already giving out specs, what screen size does you phone have?

2) Are SLASH'EM tiles protected by the NGPL and can I use them in my game? If I can, are there any conditions? I know you'll probabaly give me a RTFM on this one, but I'm having a hard time reading licences - english not being my primary lanuage, and I want to be sure.

3) The game would be mostly based on NetHack. I'm not talking about a port of NetHack to J2ME, but more of a very NetHack-like in my own kinda way. The biggest issue I see here are controls. I'm currently having controls setup in 2 modes; normal and action mode. This gives me a total of 34 buttons, with these bindings: http://brain.pastebin.com/f71b76703. Does that seem right? Do you have a better idea?

and the last one:

4) Do you think this is readable on your mobile phone screen without permanently damaging your eye sight?



I have already started a week ago and made nice progress. I have a zoomable map, item drops / pickups, turn managment mechanic, doors, randomly wandering monsters, line of sight, custom fonts, and a bunch of little things.

Thanks in advance!

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