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Messages - lyly19

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What’s the best way to prepare for the increasing difficulty after a dungeon reset, especially in terms of choosing weapons, magic, or traps?

When a player completes the current dungeon, a new one (harder) is generated for the remaining players. When I say "harder," I simply mean that the dungeon’s depth level has increased, making the path to the goal (the Orb) longer.

The type of monsters you encounter is tied to the dungeon's depth level. So, by increasing the depth, you’ll face new, tougher monster types.

That being said, due to the completely random nature of dungeon generation, it’s possible that a deeper dungeon might actually feel "easier" than the previous one. This can happen if powerful items spawn early on, allowing you to progress faster. So, to be precise, a new dungeon is USUALLY harder... but not always. What it will ALWAYS be is longer.

Once the dungeon reaches its maximum depth level, a new season starts and the dungeon resets back to level 1, creating an endless cycle.

As for the best strategy... it really depends on how the new dungeon has been generated. There’s no magic formula that works every time, though there are some general tips that are useful in most situations: itch.io/t/4417977/basic-survival-in-the-dungeon

In future updates, I’ll be adding new mechanics focused on strategy, giving each player more options to approach the game. Some of the main features I have planned include: pets (and the ability to use magical staffs like Healing or Protection on them), a wishing well, digging up graves, and more…
How do players adapt to changing dungeon difficulty, especially when a new dungeon can be "easier" due to the random element in map and item generation?

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