1
Traditional Roguelikes (Turn Based) / Re: libdrunkard - generic procedural 2d map generator
« on: October 04, 2012, 02:21:56 AM »
Thanks! Scaling this to 3D isn't that large of a task, thought, I'd imagine it would be MUCH harder on the CPU.
You can look at examples/cave.c and then examples/dung.c to get an idea on how the library works at a basic level.
You can look at examples/cave.c and then examples/dung.c to get an idea on how the library works at a basic level.