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Traditional Roguelikes (Turn Based) / Re: Shadow of the Wyrm v1.6.5 "Reusner"(formerly Savage Lands)
« on: July 29, 2024, 10:23:19 AM »
Picking SotW up again to help me get through some long COVID.
I encountered a nasty softlock when I submerged myself in a pond in the infinite dungeon. As far as I can tell, this causes the rest of the dungeon to cease to exist. I get `something blocks your exit` whenever I hit `<`. I was mildly distraught about losing my follower but opted to use an Elfland's Exit to leave the dungeon. I stepped in to see if I could get my follower back and found myself returned to the same inescapable lakebed! This time, without a means of warping, I'm stuck.
EDIT: I did some script diving. It's possible to get back to the world map with the following command, which is equivalent to an escape spell. I haven't been able to determine a command for resurfacing, teleporting between floors or re-generating the infinite dungeon to unbreak it.
> load_map(PLAYER_ID, WORLD_MAP_ID)
I also noticed another quirk with followers %u2014 in tight quarters they can accidentally target through the player with a ranged attack such as a rock throw. This makes the PC hostile to the follower, enabling promptless attacks, until they leave the area %u2014 in my case I speared the poor fool and had to reconcile.
I encountered a nasty softlock when I submerged myself in a pond in the infinite dungeon. As far as I can tell, this causes the rest of the dungeon to cease to exist. I get `something blocks your exit` whenever I hit `<`. I was mildly distraught about losing my follower but opted to use an Elfland's Exit to leave the dungeon. I stepped in to see if I could get my follower back and found myself returned to the same inescapable lakebed! This time, without a means of warping, I'm stuck.
EDIT: I did some script diving. It's possible to get back to the world map with the following command, which is equivalent to an escape spell. I haven't been able to determine a command for resurfacing, teleporting between floors or re-generating the infinite dungeon to unbreak it.
> load_map(PLAYER_ID, WORLD_MAP_ID)
I also noticed another quirk with followers %u2014 in tight quarters they can accidentally target through the player with a ranged attack such as a rock throw. This makes the PC hostile to the follower, enabling promptless attacks, until they leave the area %u2014 in my case I speared the poor fool and had to reconcile.