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Messages - memmaker

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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0)
« on: March 22, 2024, 04:45:25 PM »
Yes, I indeed hat the intro text feature turned on.
And I am also one of those people who like to resize their terminals :)

Thanks for looking into it, gotta grab that new build :)

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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0)
« on: March 20, 2024, 02:01:07 PM »
Unfortunately, I couldn't progress because of this bug here.

Nevertheless, I liked what I saw until here.


A fatal error has occurred - please send the message below to the author:. ..  .&&&  ..  . ...  ........  ..... ..
The value must be greater than or equal to zero and less than the console's buffer size in that dimension. (Parameter 'top').&.&...&  .    ... &&..  .......... ....
Actual value was -5... ...... . ... ... .. &.& ...   .. .. .&&&....  . ....  .. ..
   at System.Console.SetCursorPosition(Int32 , Int32 )....&  &. . .... ... .   ..
   at Boss.Scenes.LookConsoleScene.ShowSeen(List`1 sights)&  .. . . .  .... ... .
   at Boss.Scenes.LookConsoleScene.Action()& ..  . .  ....&. . ....   ...  .&&& ..
   at Boss.Acts.MonsterInteractionAct.Action().   . ..    &. .. .  ..  ..... & ..
   at Boss.Program.PlayGame().. ... .      .......... .  .&.     .......  &&   & .
   at Boss.Program.Main(String[] arguments)

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Necromancing a bit to start off :P

Sci-Fi Theme and ranged Combat?
Here you go:

  • ZAPM
  • PRIME

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