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Messages - 5v3nd0ttg

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1
Temple of the Roguelike / Re: Issues with forum / blog? Post here!
« on: January 19, 2011, 01:41:47 AM »
The attachments upload directory is not writable. Your attachment or avatar cannot be saved.

I got the same message, fortunately you can still append a linked image so I took advantage of photobucket for the first time in a while. Not really hot on the stretch factor but meh... C'est la vie.

2
Off-topic (Locked) / Re: Post on new servier
« on: January 14, 2011, 02:32:53 PM »
Looks a little different, but it works!

3
Traditional Roguelikes (Turn Based) / Re: Descension Alpha
« on: January 13, 2011, 12:00:01 AM »
Might want to check for XNA framework before loading game and sending a message informing player that they need the XNA framework if it's not found. It may have been plainly stated on your website but I didn't realize it until i turned on my JIT lol..

4
Updated version from 2.3 to 2.4. Thanks for checking it out!

[Bumping only to avoid creating an unnecessary new thread.]

5
Traditional Roguelikes (Turn Based) / Exploring The Bleak 2.4 Released
« on: January 05, 2011, 05:21:50 PM »
Exploring The Bleak 2.4 is released

Download it here : http://code.google.com/p/exploringthebleak/
Homepage is here : www.theoestudio.com



Exploring The Bleak was released as open source under GPLv3. The game was created using VB.NET as a proof of concept.

Release highlights:

    * River generation functions added to map growth potential routines
    * Two new map generation types, Tunnels, and Ordinal Tunnels
    * Quick Inventory and hotkeys

Version 2.4.x Expanded Update Log:

   * Added: 2 new map types : Tunnels, and Ordinal Tunnels (diagonal tunnels)
   * Added: river drawing mechanics.
   * Added: lava, water, and ice mechanics.
       - Water reduces by 10 wp each round, and 10 hp once wp is gone.
       - Ice reduces by 20 wp each round, and 20 hp once wp is gone.
       - Lava reduces by 30 wp each round, and 30 hp once wp is gone.
   * Added: a quick inventory view which only shows the first 10 items in your inventory.
   * Added: hotkeys
       - Added 'i' for inventory.
       - Added 'ctrl' + 'q' to exit program.
       - Added '?' & 'h' for help.
       - Added 'ctrl' + '1' to use/equip inventory item 1.
       - Added other ctrls up to 0 for inventory item 10.
       - Added 'alt' + '1' to drop/destroy inventory item 1.
       - Added other alts up to 0 for inventory item 10.
   * Added: 1 new item category : potions.
       - Added drown immune potion.
       - Added freeze immune potion.
       - Added burn immune potion.
   * Changed: AI pathing adjusted with water, lava, and ice mechanics.
       - Mobiles will now drown, freeze, and burn.
       - Mobiles will chase player into water, lava, and ice but won't naturally enter it otherwise.
   * Changed: Moved hitpoints and willpower preview in creation to top of form.
   * Changed: Luck increases the items spawned on map a lot more.
       - 1-8 luck=0 items
       - 9 luck=1 item
       - 10 luck=2 items (Average)
       - 11 luck=3 items etc..
   * Changed: Luck increases the chance a mobile will drop items
       - 1 luck=5% chance to drop item
       - 2 luck=10% chance to drop item ...etc..
       - 10 luck=50% chance to drop item (Average)
   * Changed: Wearing and destroying items is logged.
   * Changed: Chance to critical strike with a skill is now Intelligence*2 percent (Greatly increased)
   * Changed: Experience has been equalized throughout the game.
   * Changed: Stairs up tile to be more appropriate.
   * Fixed: 131 weapon item drops on map so they show their correct label.
   * Fixed: Prohibited items to be dropped on top of items.
   * Fixed: Mobiles no longer drop blank items.
   * Fixed: Prevented duplicate scores after character dies.
   * Fixed: high scores list to not include current character until it's dead and saved.
   * Fixed: Prevented dead flag from occuring more than once.
   * Fixed: target empty location indicator redraw property.
   * Removed: Neutral gender.

Bugs or issues currently known are located here: http://code.google.com/p/exploringthebleak/issues/list

Thanks for trying it out!

6
Early Dev / Re: JS/Canvas based Roguelike
« on: January 02, 2011, 07:56:58 PM »
Works good on Opera 11.

-Edit (Addition)-

i like the wasd+qezc key config, works great on laptops w/ horrible numpads

7
Early Dev / Re: Legacy of a Warlord
« on: January 02, 2011, 07:51:33 PM »
Couldn't enter a sinkhole using enter. Read the manual and kinda gave up expecting it be a case of the alpha blues. Looks like it'll be pretty neat though, hope it sees a release in the future.

8
Temple of the Roguelike / Re: Back online
« on: January 02, 2011, 07:32:03 PM »
Well, at least no bandwidth is being wasted? :)

9
Programming / Re: Windows GUI or Custom GUI?
« on: December 07, 2010, 05:17:52 PM »
Have you looked into agar?  http://libagar.org/

It's a great GUI toolkit, and well worth checking out.  I'm using it myself with libtcod.

I haven't heard of Agar. Ability to implement Vector-based graphics seems amazing. Wouldn't have to package an unnecessary Macromedia flash or shockwave plugin with applications. Will definately need to compare and contrast the two for size and speed. Some great other features it has as well. Thanks for the link.


10
Programming / Re: Windows GUI or Custom GUI?
« on: December 05, 2010, 08:06:15 PM »
Second, there might be unforeseen problems with the custom GUI that you're not currently facing with the windows GUI.

That's a good point. Thanks.

11
Programming / Windows GUI or Custom GUI?
« on: December 02, 2010, 10:23:09 PM »
Said application is made for windows OS's. Attached is an example of a custom GUI I've come up with.

I keep running into a variety of issues with Windows compatibilities between Vista, 7, & XP. They seem to modify placement of buttons, window sizes and such depending on their various themes - Thanks Windows, great consistancy. I require a strict placement of items and classes. I don't mind creating my own classes as I have plenty of libraries I've made in the past.

Keep title bar, and make unique fixes for various Win platforms.
or
Modify a custom GUI to accept minimize, close, and other features and do away with the standard GUI.

12
Good to see more great projects hit the open source category. I wish you success.

13
If you spill out a really good idea (this wasn't one of them..) no one is going to credit you.
And as well they shouldn't. Chances are that somebody's already made that same thing, and better. We're a community of mostly developers,  and some strict players who have been playing in the genre for years. We've all heard thousands of ideas. I appreciate your willingness to share your thoughts, but you'd be more welcomed with enthusiasm if you showed us a game with your ideas. Most programmers have their plate full already and don't need help coming up with ideas, that's the easy part.

14
Other Announcements / Re: Acquiring feedback for your roguelike project
« on: September 09, 2010, 05:26:46 PM »
Roguedevs (or any other class of indie developers) use MP (Motivations Points) as fuel.
...more stuff here...

Great post, and quite true at that as far as I'm concerned.

Personally, I don't care about an SK roguelike. It did have decent marketing which caused a hype.
People predictably flourish around controversy.
Lets all make Roguelikes about eating babies? Oh wait, Jonathan Swift beat me to it. (1729)
Back to orcs I suppose.

15
Other Announcements / Re: Project: Roguelike Renaissance
« on: June 28, 2010, 05:33:07 PM »
The idea of purchasing or even using a free firewall other than the one built into your windows OS seems a little unnecessary. I've been into pirating [you like it, you buy it] since the 90's without a firewall (to be honest, i only have antivirus detecting software installed on a quarter of my computers.) The important thing is to understand how to secure your computer, keep it up to date and maintained, and to understand what the threats are and what they look like out there, not to mention how to avoid them. If you have a router it's generally unnecessary to install a firewall. (I think most of my hatred for them stems from their overhead, not that I avoid them completely, they do have their practical uses, none of which consists of your average joe's everyday computing.)

I would say though, ZoneAlarm is one of the best out there. Generally most of the errors or problems that occur with such software is user error. There are many others out there, though only a few are less intrusive and likewise less capable at times.

I do wish you luck in finding something that suits your purposes.

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