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Messages - gulshan212

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1
Other Announcements / Best AI Headshot Generators
« on: February 12, 2024, 12:34:05 PM »
Well, I'm currently exploring AI headshot generators for various creative projects, and I'm interested in gathering recommendations from the community. I'm particularly interested in tools that offer a user-friendly interface, high-quality output, and perhaps unique features that set them apart. Whether it's for artistic endeavors, game development, or any other application, I'd love to hear about your go-to AI headshot generator and what makes it stand out.
In my search, I came across https://getalter.ai/, in which the author talks about generating AI headshots and I am looking for similar platforms. Can anyone share their experiences and suggestions regarding the best AI headshot generators available?
Thanks   

2
Design / Parameter to find best UI/UX bootcamp
« on: October 31, 2023, 08:28:03 AM »
Since few days I am searching for the parameter to check best UI/UX design bootcamps for learning UI/UX design, because according to https://top10codingbootcamps.com/blog/a-guide-for-best-ux-design-bootcamps-and-how-to-choose-one-ux-design-bootcamp you should not get impressed with the 5-star reviews and ratings. My concern is what are the parameter to check this one is best option for me in learning UI/UX design.
Thanks

3
Design / Re: Can Roguelikes offered a different battle system?
« on: September 18, 2023, 07:37:37 AM »
Topic is old but may be helpful for lots of individual who has same opinion about it like this.
Yes, Roguelike offeres various battle system that keep them seperate from other genres. There are some popular ways where roguelike games can offer distinct battle systems:
1. Procedural Generation
2. Permadeath
3. Resource Management
4. Turn-Based Tactics
5. Character Progression
6. Environmental Interaction
7. Unique Abilities and Races
8. Asymmetrical Gameplay
9. Narrative Integration
Thanks

4
Well, in my opinion best innovative gameplay mechanics that I have notices in 7DRL game is rich resource, creativity, Mirror reflection puzzle and spatial memory.
Thanks

5
Development Process & non-technical / Re: Domain names
« on: August 23, 2023, 08:41:34 AM »
Well, you can consider similar domain name if previous one is no longer available, if still same problem is there then you can contact to the contact the registrar.
Thanks

6
Ok thanks a lot for your time and kind response.

7
Hello this is Gulshan Negi
Well, as this topic is too much old but I want to share my experience on this. If anyone is looking for such language where you have to give less input and produce maximum output then you have to choose Python.
Thanks

8
Hello this is Gulshan Negi
Well, I am a Software Developer. And I want to know that is Python the optimal programming language for incorporating artificial intelligence (AI) into web development projects, considering factors such as ease of implementation, extensive AI libraries and frameworks, compatibility with popular web development technologies, scalability, and the ability to handle complex AI algorithms and models effectively?
Can anyone give their suggestions on this?
Thanks   

9
Programming / Python Hangman Game Program Error
« on: May 09, 2023, 04:35:02 PM »
Hello this is Gulshan Negi
Well, I am writing a program for making Hangman Game in Python but it shows some error at the time of its execution.
Here is my source code:

Code: [Select]
import random
import time
import os


def play_again():
  question = 'Do You want to play again? y = yes, n = no \n'
  play_game = input(question)
  while play_game.lower() not in ['y', 'n']:
      play_game = input(question)

  if play_game.lower() == 'y':
      return True
  else:
      return False


def hangman(word):
  display = '_' * len(word)
  count = 0
  limit = 5
  letters = list(word)
  guessed = []
  while count < limit:
      guess = input(f'Hangman Word: {display} Enter your guess: \n').strip()
      while len(guess) == 0 or len(guess) > 1:
          print('Invalid input. Enter a single letter\n')
          guess = input(
              f'Hangman Word: {display} Enter your guess: \n').strip()

      if guess in guessed:
          print('Oops! You already tried that guess, try again!\n')
          continue

      if guess in letters:
          letters.remove(guess)
          index = word.find(guess)
          display = display[:index] + guess + display[index + 1:]

      else:
          guessed.append(guess)
          count += 1
          if count == 1:
              time.sleep(1)
              print('   _____ \n'
                    '  |      \n'
                    '  |      \n'
                    '  |      \n'
                    '  |      \n'
                    '  |      \n'
                    '  |      \n'
                    '__|__\n')
              print(f'Wrong guess: {limit - count} guesses remaining\n')

          elif count == 2:
              time.sleep(1)
              print('   _____ \n'
                    '  |     | \n'
                    '  |     | \n'
                    '  |      \n'
                    '  |      \n'
                    '  |      \n'
                    '  |      \n'
                    '__|__\n')
              print(f'Wrong guess: {limit - count} guesses remaining\n')

          elif count == 3:
              time.sleep(1)
              print('   _____ \n'
                    '  |     | \n'
                    '  |     | \n'
                    '  |     | \n'
                    '  |      \n'
                    '  |      \n'
                    '  |      \n'
                    '__|__\n')
              print(f'Wrong guess: {limit - count} guesses remaining\n')

          elif count == 4:
              time.sleep(1)
              print('   _____ \n'
                    '  |     | \n'
                    '  |     | \n'
                    '  |     | \n'
                    '  |     O \n'
                    '  |      \n'
                    '  |      \n'
                    '__|__\n')
              print(f'Wrong guess: {limit - count} guesses remaining\n')

          elif count == 5:
              time.sleep(1)
              print('   _____ \n'
                    '  |     | \n'
                    '  |     | \n'
                    '  |     | \n'
                    '  |     O \n'
                    '  |    /|\ \n'
                    '  |    / \ \n'
                    '__|__\n')
              print('Wrong guess. You\'ve been hanged!!!\n')
              print(f'The word was: {word}')

      if display == word:
          print(f'Congrats! You have guessed the word \'{word}\' correctly!')
          break


def play_hangman():
   print('\nWelcome to Hangman\n')
   name = input('Enter your name: ')
   print(f'Hello {name}! Best of Luck!')
   time.sleep(1)
   print('The game is about to start!\nLet\'s play Hangman!')
   time.sleep(1)
   os.system('cls' if os.name == 'nt' else 'clear')

   words_to_guess = [
       'january', 'border', 'image', 'film', 'promise', 'kids',
       'lungs', 'doll', 'rhyme', 'damage', 'plants', 'hello', 'world'
   ]
   play = True
   while play:
       word = random.choice(words_to_guess)
       hangman(word)
       play = play_again()

   print('Thanks For Playing! We expect you back again!')
   exit()


if __name__ == '__main__':
  play_hangman()

Well, I also checked and took a reference from https://hackr.io/blog/python-projects, can anyone give their suggestions on this?
Thanks

10
Well, I also researched it on Google, and I see this https://www.techgeekbuzz.com/blog/best-programming-languages-for-game-development/ where the author listed the 10 best programming languages for game development including GML but it became overwhelming to choose the best one. Can anyone give their suggestions on this?
Thanks

11
Thanks a lot for the suggestions.

12
I am Gulshan Negi
I am a Software Developer. I'm hoping to develop mobile games, but I'm not sure which programming language would be the most suitable for this platform. I understand that mobile devices have specific constraints and requirements, and I want to make sure that the language I choose is optimized for mobile game development. Can anyone recommend a programming language that's well-suited for creating mobile games, and explain why it's a good fit?
Thanks

13
Programming / Suggestion Req for Best SQL Courses
« on: February 27, 2023, 06:54:10 AM »
Hello this is Gulshan Negi
I am a software developer. I've recently started learning SQL, and I'm currently reading SQL for Dummies and The Art of SQL book to learn SQL. Should I take any SQL courses to enhance my skills, Is taking a SQL course really helpful? If yes, then which course should I take?
I need some suggestions on this.
Thanks

14
Design / Re: Online captcha solver on python?
« on: February 15, 2023, 11:35:31 AM »
Hello this is Gulshan Negi
Well, I will recommend you use Pytesseract. It is a Python wrapper for the Tesseract OCR engine. It can be used to recognize text in images, including captcha images. To use Pytesseract, you will need to install Tesseract on your system and then install the Pytesseract Python package.
Thanks

15
Programming / Re: How to hire roguelike devs?
« on: February 07, 2023, 09:54:41 AM »
Hello this is Gulshan Negi
Well, hiring a roguelike developer can be a bit challenging, as it requires finding someone who has specific skills in game development and a good understanding of the roguelike genre. Secondly also remember, hiring a developer is a significant investment, so take your time and be thorough in your search to find the right person for the job.
Thanks

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