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Messages - etherme|ster

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Programming / Navier Stokes Equation & Other
« on: September 25, 2011, 06:03:15 AM »
Heya, I've been wondering, does anyone have or know where to find a good Navier Stokes Equation* code for Python? I know that the guy who made libtcod made it, but it was in C++, and I can't port it over for Python cause I'm still a bit noobish.

Also, if you have found some cool other solutions for something else, not necessarily Navier Stokes, post those too if they can be used in roguelikes!

Perhaps I'll post up the Sierpinski Triangle fractal, sometime later, although it has no benefit in roguelikes sadly.

* Navier Stokes simulates liquids and gaseous substances and how they move. Today it is used in games to simulate smoke, wind, effects, etc. But in 2D? You can make some really badass flame effects. Check out libtcod's demo pages for the Navier Stokes demo if you are interested. Be warned, it's epic.

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Programming / Re: BattleRoyale Roguelike
« on: September 21, 2011, 07:46:27 AM »
Thank you, getter. Although, I have already settled for libtcod. Changing now would probably destroy my motivation.

I also ran into a set-back. While practicing my algorithm writing for optimizitation purposes (I left a bunch of if statement in the main game loop that was slowing everything down) I failed spectacularly*.

* the data will not be missed.

I tried rewriting the Navier Stokes equation from C++ to python, and having run into several set-backs with my attempt to Sysyphus it all the way, I ... don't even know. My PC just stalled and had to restart it.

This could've meant awesome flame effects, and gas effects, and water effects. But especially fire. Man, that flamethrower would've been sweet. Or those explosions. You get my point.

I decided I won't use it until I am a bit more adept at Python. This possibly means that there won't be any NSE in BRrl. But who knows. Maybe my next project's gonna be Avatar. That seems to fit really nice for NSE.

Oh, and I started work on BRrl again. Should have a alpha demo soon to showcase the combat system.

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Programming / Re: BattleRoyale Roguelike
« on: September 20, 2011, 06:24:02 AM »
***UPDATE***

So, there's a lot of stuff going on in my life right now. I am almost ready to quit my dayjob, having amassed a moderate amount of wealth-- that's just how I roll.

After this, development of BRrl will continue at a more steady pace. Though, I just wanted to post so you know that this might take a while. Please be patient guys. If, for whatever reason, I quit development of BRrl, I will let you know. But as it stands, I don't see that happening. I think this one's gonna be badass.

Oh, and I switched to Python. C++ is really confusing. Python, surprisingly, I can understand.

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