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Messages - chaoyun2k

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1
Early Dev / Re: Expedition Playtesting Thread
« on: December 20, 2011, 12:18:49 PM »
I just thought I'd wish anyone and everyone a Happy Holidays!

Yes, I'm still playing.

2
Early Dev / Re: Expedition Playtesting Thread
« on: November 20, 2011, 11:56:04 AM »
I've tried sailing a lot and I still haven't experienced
Quote
a bug where almost all the screen goes black and it can only be fixed by restarting
.  I've sailed as much as 200 days, with numerous stops to keep the crew happy.  There were a few flickers of darkness that I couldn't seem to recreate, and since I was holding the left mouse button I don't have any images because they only lasted for a second.

Were there some special conditions that might have caused the bug you mentioned?

I did experience the "out of bounds" critical issue again.  This time I was sailing near Alaska heading W and was at around 70N Lat and over 9000nl.  That must be near the point where the longitudes change from East to West...or whatever that change is.  :-\  The game simply disappears from the screen, or as I put it when I first reported the issue...it unceremoniously ends the game.



3
Early Dev / Re: Expedition Playtesting Thread
« on: November 16, 2011, 04:35:46 PM »
No I haven't experienced that.  I have explored on land mostly, but I have only built a couple of colonies since there is no population growth.  I have fought hostile tribes and traded with them without any problems.

I played long enough to advance the game by a year and a half, but I couldn't think of anything else to do.  The wood, fruit, and fish were going negative so I only explored as long as the supplies lasted. 

Most of my time with the game has been from the same save which was after returning from Palos with more colonists and the Hidalgo title.  I kept building storage towers, farms, and houses until I ran out of food.  I could probably do more trading and finance food that way to keep the game going for a while if I time the trips to Palos right.

4
Early Dev / Re: Expedition Playtesting Thread
« on: November 14, 2011, 09:51:02 AM »
This doesn't seem like an issue, just an observation, your expedition disappears when walking on the north side of mountains (because of the height).  That seems to be as it should be for the big-denzi, but I thought I'd mention it anyway.

5
Early Dev / Re: Expedition Playtesting Thread
« on: November 13, 2011, 01:15:23 AM »
 :-[ Umm, how do you stop "Curses"?!  ;D

6
Early Dev / Re: Expedition Playtesting Thread
« on: November 12, 2011, 10:47:10 PM »
The music works fine as long as I'm not moving.  When the expedition is traveling or when sailing the music breaks up.  I haven't tried the music with non-Denzi to see if it works with that.

The Big Denzi seems fine for everything except the building plan screen.  Battles, trading, traveling all seem fine.  Using the resolution that I use I have about half an inch on each side of the window and less than that above and below the window.

I checked my sound in the control panel and everything is set at max there.  I just have a cheap computer, with nothing extra really.

7
Early Dev / Re: Expedition Playtesting Thread
« on: November 12, 2011, 09:26:45 PM »
First, when I use 1024x768 it is full screen on my pc.  :'( 

I switched to 1152x864 with 0.4.1 and I don't know where the text would go if not in the ocean, but I'll post an issue with an image, if that is ok.

I think that covered my questions, and I'm not sure what else I need to test with 0.5Alpha1 because it seems stable.  I have had to turn off the music since the last update because my system can't handle it without breaking up...and I miss those birds. :D

8
Early Dev / Re: Expedition Playtesting Thread
« on: November 12, 2011, 08:55:14 PM »
Ok, is there a recommended resolution when using that?

I noticed when I loaded the game using Big Denzi that the building plan screen was misaligned.  Also, when sailing the tiles(?) seem stretched from left to right and short from top to bottom.  Was the text supposed to appear in the ocean on the left and right of the screen when sailing?

Should I be using full screen?

9
Early Dev / Re: Expedition Playtesting Thread
« on: November 12, 2011, 08:09:22 PM »
I reported a couple of issues for the new release 0.5Alpha1, but I thought I'd check here to see if it was just me.

There seems to be no population growth from colonists, even with 400 colonists residing for several months in the colony.

Also, when I used some of the supplies from the colony those supplies start decreasing and even going negative.  For example, when I used half the lumber that was in the colony to build more houses the lumber started decreasing instead of increasing with time.

10
Early Dev / Re: Expedition Playtesting Thread
« on: November 11, 2011, 10:54:40 AM »
Knowing the extent of the title requirements would make a difference in my early strategy, but not much.  Still, it has gotten a bit tedious trying to meet the requirements for the last couple of titles, but it sounds like some of the changes will improve that.  I'm guessing that there is an "end game" sequence/screen if you get that last title. 

You mentioned proximity to a native settlement, but I discovered that I was able to build a village a short distance from a native settlement, even though I couldn't harvest any wood nearby.  I did this by accident because it was in an open area and I couldn't see the native settlement and I didn't find it until after I had built the village.

11
Early Dev / Re: Expedition Playtesting Thread
« on: November 08, 2011, 10:17:34 AM »
Oh, I meant to tell you that I managed to get the Conde title once I built enough settlements with limited population (only enough houses for a certain number of people).  Apparently I underestimated the growth when I redistributed the people a couple of weeks ago.

Currently your towns need to stay towns and villages need to stay villages to get the titles.  A town that becomes a city or a village that becomes a town will mean that you don't meet the requirements.

12
Early Dev / Re: Expedition Playtesting Thread
« on: November 04, 2011, 03:49:13 PM »
Quote
I'm curious how the proximity of native settlements will affect those that we establish in the new version.


For example, I have found a few places that had one tile that could be used by my expedition because of the location between two native settlements, and a number of locations where there were a limited number of tiles that could be used for settlements by my expedition.  If those types of locations are used for settlements, will that affect their growth and potential?

13
Early Dev / Re: Expedition Playtesting Thread
« on: November 03, 2011, 08:56:06 PM »
Ah, I thought I remembered that there were 8 titles, (I hope those posts don't cause confusion).  So there is Hidalgo, Senor, Vizconde, Conde, Marqués, Duque, and Virrey.  So we are looking at about 35 years of just building under the current conditions.

Yeah, since you said that a new version was coming and I couldn't seem to get the Conde title I  stopped trying to get the titles and was just doing some exploring.  :-[

I'm curious how the proximity of native settlements will affect those that we establish in the new version.

It sounds like you have a lot of work ahead of you to implement those changes, so I might see if I can get one of the later titles.  I might see if I can get the Marqués title since I think I could meet those requirements in a few days.

14
Early Dev / Re: Expedition Playtesting Thread
« on: November 02, 2011, 08:03:02 PM »
One consideration that I did not mention in my post above is that the expedition has to be big enough to carry enough of the wood and supplies for the building plan, but I think that has been addressed in an issue that suggested drawing from the settlement.  That may speed up the building of the houses a little.

I'm looking forward to the new version.  :D

Was I close on the viceroy guess?

Were my calculations useful? or were they confusing?

15
Early Dev / Re: Expedition Playtesting Thread
« on: October 31, 2011, 11:12:57 AM »
I took a guess that the last title is 60 cities, 90 towns, and 120 villages.  I did some rough calculations based on those numbers.

To build a city you need 80,000 wood for houses and say another 9,000 for farms and storage towers (assuming you put farms into every settlement).
Time to build settlement 14 days set.
Time to build storage and farms 14 days minimum set.
Time to build 2000 houses (guessing an average of 30 days)
Assuming you can chop around 1200 wood per day (includes movement time) 75days.
Total time to build a city will be roughly 5 months, times 60 cities is 25 years spent building the cities.

To build a town you need 20,000 wood for the houses and say another 6000 for farms and storage towers.
Time to build settlement 14 days set.
Time to build storage and farms 14 days minimum set.
Time to build 500 houses 7 days average assuming you have enough people in your expedition.
Same 1200 wood per day is another 21 days.
Time to build a town will be roughly 2 and a half months, times 90 is roughly 19 years additional.

To build a village you need with farms you will need around 5000 wood minimum.
Time to build settlement 14 days
Time to build farms and storage towers 14 days.
Assuming you don't build any more houses (or you build a few more with the farms and storage towers) no more time
Same 1200 wood per day is another 4 days roughly.
Time to build a village is a little more than a month, so you have another 10 years.

Minimum time spent just building would be 54 years, if my guess was close, and assuming you actually want someone to obtain all 8 titles.

I don't know what planned improvements will cut that time down, but you might want to consider reducing the requirements for the last two or three titles.  Before you posted the requirements, I had guessed that it was going to be:
Marqués: 5 cities, 10 towns, 20 villages
Duque: 10 cities, 20 towns, 30 villages
Virrey: 20 cities, 30 towns, 40 villages
and then 30 cities, 40 towns, and maybe 60 villages for the Viceroy title...but that was just a guess and I had guessed a minimum building time of about 30 years under current game conditions.

EDIT:  That doesn't even consider the population growth needed, but I thought that the growth would take care of itself once you had enough buildings.

One thing I should add though is that it is taking me nearly 20 years game time to get the first city, and most of that building would take place after that.  That would mean around 70 years of game time for the current requirements under the current conditions.  I focus on building the first settlement by making trips to Palos to "purchase" colonists and add those to the growth.  The twenty years does include building enough capital to purchase those colonists and the extra ships and the military needed to "encourage" trade with the natives to increase the capital.

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