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Programming / Re: mmorl
« on: November 02, 2009, 05:51:56 AM »I would strongly recommend studying up on the Fushigi Dungeon game series for notions on monster types as such "significant variety" tends to largely be the core of the Shiren games if not the lot of them.
It's funny that you bring up Shiren since I noted Shiren and Rogue as great examples of games that had unique enemies on my dev blag (mmorl.tumblr.com). I respect the hell out of these two games and will be incredibly happy if I can have that same level of personality in my monsters.
Anyways. Monsters are coming along. I think that I've decided to eventually have increasing difficulty levels in my game (similar to Diablo) because I'm afraid of the game being too easy in a multiplayer setting (item trading abuses, for example). After putting in polling, the game has taken a huge step towards being playable. There are five mysql queries in each poll, which I think is pretty reasonable. I hope this thing scales.
I'd still love to hear what enemies you'd like to see in a roguelike!