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Messages - iakul

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A few issues related to aggro that I have noticed

1) Consuming the corpse of the same race aggros the entire map, regardless of whether they are in LOS, or whether they are your followers.

2) Attacking a friendly doesn't provoke aggro from nearby friendlies. The friendly that's attacked does get aggro-ed, and guards nearby will attack this former friendly for their act of self-defense while ignoring you.

3) (2) Leads to some counterintuitive approaches. The second mission that Acey gives you is easier if you attack and kill off the guardians one by one before you pick up the quest item.

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Recently came back to the game, and just cleared the Godslayer ending with a Godless Human Wizard yesterday. Some things I wanted to mention

1) Athel starts off hostile if you don't have the same god as him. He converts to non-hostile once you Chat with him and activate his quest turning him into a follower. Not sure if that's intended.

2) Saw that you turned off cursed status for NPC generated items a few versions ago. Not sure if you intend them to be non-cursed as well, but the Kew starter pack still has a chance to be generated cursed, due to them not being generated by him.

3) It seems like godless aren't able to join the thieves guild, due to them not being able to pray and break all their conducts. Or did I miss some way for them to join?

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Hi, I enjoyed your game enough to create an account just to give feedback.

So far, have won once each with a Human Pugilist worshipping Urgoth for all 3 endings. Questions and comments so far:

1) Except for incorporeal enemies, I never seem to attract enemies before I can see them. Is this a case of "If I can't see you, you can't see me?"

2) Worshipping evil deities seem to come with too few drawbacks.
a)Their sole dislike is something that you practically have to commit on purpose
b)There's a certain named orge on a certain island on the west side of the world that's always generated friendly, which I think is due to us sharing the same diety. This gives me impunity to slaughter his comrades before I need to focus on him.
c) I can attack and slaughter hirelings for their enchanted gear, and not only not get penalised, I even gain piety for it.

3) Wouldn't it be more intuitive to have base speed be 100?

4) The gods seem to be all melee. They do hit hard, but when you are a pugilist who's been boosted by the Smith, you hit back harder, and you end up being more afraid of their spellcasting goons, since the gods do you the favour of walking up to you so you can punch them in the face.

5) Possibly related to 1), but I found that half the time, entering the shrines from the bottom entrance allowed me to grab the gems without a fight.

6) Would it be possible to set your own keybindings? I lost a couple of characters due to accidentally double-pressing Y on to a mountain before I learnt to give them a wide berth.

7) Weaving seems like it doesn't scale well. I raised it to 100 for 1 game, and promptly decided to stick with having it in the teens for my future games. (I did read your previous comment about revisiting crafting skills when the game is more mature though)

8) Food seems really plentiful and easy to get. This was already the case before I figured out where the Hunting trainer was. This turned the starvation counter into more of a "how long do I have to wait before I can consume this corpse for resists?"

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