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Traditional Roguelikes (Turn Based) / Re: Shadow of the Wyrm v1.7.2 "Michelagnolo Galilei"(formerly Savage Lands)
« on: October 25, 2024, 04:27:22 AM »
A few issues related to aggro that I have noticed
1) Consuming the corpse of the same race aggros the entire map, regardless of whether they are in LOS, or whether they are your followers.
2) Attacking a friendly doesn't provoke aggro from nearby friendlies. The friendly that's attacked does get aggro-ed, and guards nearby will attack this former friendly for their act of self-defense while ignoring you.
3) (2) Leads to some counterintuitive approaches. The second mission that Acey gives you is easier if you attack and kill off the guardians one by one before you pick up the quest item.
1) Consuming the corpse of the same race aggros the entire map, regardless of whether they are in LOS, or whether they are your followers.
2) Attacking a friendly doesn't provoke aggro from nearby friendlies. The friendly that's attacked does get aggro-ed, and guards nearby will attack this former friendly for their act of self-defense while ignoring you.
3) (2) Leads to some counterintuitive approaches. The second mission that Acey gives you is easier if you attack and kill off the guardians one by one before you pick up the quest item.

Food seems really plentiful and easy to get. This was already the case before I figured out where the Hunting trainer was. This turned the starvation counter into more of a "how long do I have to wait before I can consume this corpse for resists?"