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Classic Roguelikes / Re: Ragnarok
« on: October 03, 2009, 07:11:48 PM »(it's even better that, if I remember correctly, you can potentially survive walking over the edge of the world).
What's off the edge of the world? o.O
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(it's even better that, if I remember correctly, you can potentially survive walking over the edge of the world).
Unfortunately, like so many other rulesets that SCREAM for it, there are no Shadowrun Roguelikes out there. I do recall seeing that the rights were reclaimed proper again though awhile back and a new game of some sort is in dev, hopefully a proper RPG this time---but who's to say? If by some amazing quirk you've just played the SNES Shadowrun, I heartily recommend the vastly different Sega Genesis one as well----spent many an hour in the Matrix in that one all those years ago.
3059/3069 are also pretty substantial...with the latter even jumping out into first person Ogre3D for some unknown and hopefully amazing reason in the near future.
The ability to wear various random items is technically a bug, but I've found it doesn't hurt anything and it adds a certain dreamlike quality. Eventually I'd like the player to be able to wield pies and cakes and things anyway, so I went ahead and left this bug in.
I somehow shudder to imagine what may come be written of me in stub form in the far flung future.You think you have issues? Ask about me on the Dwarf Fortress forums. I wonder if they still use the phrase "pulling a Fenrir".
Deaths are the player's faulth, not the world. The world is an unbiased entity that consists of many factors that are predictable and can be controlled, but also some "random" events. This is what the player have to deal with. This is the challenge. Your fate is in YOUR hands.
The only non-roguelike I can compare to roguelikes is for example The Elder Scrolls: Morrowind, where you lots of times could encounter monsters/groups of bandits that were way too hard for you. Then you can: 1) Rush in over and over anyway, and complain that the game is too difficult since you keep dying. 2) Realize that this is an encounter you are not ready for yet and run away.