1
7DRLs / Re: Colosseum of Rogues: 7drl 2014, Turn based fighting game COMPLETE
« on: April 03, 2014, 04:12:52 PM »
I'm definitely going to do an expansion on this game because there's a consensus on what about it works and what doesn't (given reviews, forum replies and 1-1 feedback).
As such, I'll prioritize fixing the UI, the balance, and the other problems mentioned in that feedback (and I'll rebalance from the ground up, adding a number of original characters).
The balance issues detracted from the fun factor in a big way, so that one is priority #1 for me. Thanks to everyone who reviewed and replied here and in PMs for your input.
I'll either kick some sense into the Rising Dragon move somehow, or replace it outright with a high startup, low recovery, knockback move.
As such, I'll prioritize fixing the UI, the balance, and the other problems mentioned in that feedback (and I'll rebalance from the ground up, adding a number of original characters).
The balance issues detracted from the fun factor in a big way, so that one is priority #1 for me. Thanks to everyone who reviewed and replied here and in PMs for your input.
I'll either kick some sense into the Rising Dragon move somehow, or replace it outright with a high startup, low recovery, knockback move.