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Messages - puke

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Early Dev / Re: Expedition Playtesting Thread
« on: October 06, 2011, 03:12:43 AM »
there is now a full fog of war in Palos, whereas it used to remember places that you had seen previously.  was this an intentional change?

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Early Dev / Re: Expedition v0.3, Playtesting Thread
« on: September 01, 2011, 03:51:25 AM »
Has anyone successfully built large colonies?  Do they change name from "villiage" to something else as they grow?

I keep having problems that prevent my repeated return from the old world, so I have yet to see title increases and significantly sized colonies.

Also, it seems like on my first return to Palos, I am only named Hidalgo of the first colony that I founded on that trip, not any subsequent colonies.

I dont think there is presently a way to display your status and titles and things, so I dont know if the titles are not being assigned or if they are just not being displayed.

Anyone else have any experience with this?

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Early Dev / Re: Expedition v0.3, Playtesting Thread
« on: August 22, 2011, 03:15:20 PM »
Yeah. it was most like a large bat with nails in it, if I had to draw a modern analogy.  I would have said "club" except that Dwarf Fortress has conditioned me otherwise for the last 5 years.

On an unrelated topic, I'd like to see North American native population density increased a bit.  I know there are conflicting sources on what those densities were, but I think it's generally accepted that trade existed before colonization, and there were several early colonization attemts that failed because a beachhead was unobtainable.

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Early Dev / Re: Expedition v0.3, Playtesting Thread
« on: August 22, 2011, 03:22:08 AM »
well, this is .31a2 I'm talking about.  Was it different in the short lived .4 version?

There is no sideways transfer in the native trading, its a take-it-or-leave-it system.  sideways transfer is is most other transfer windows, like cache on ground, transfer to colony, or transfer to ship.

I actually ran into a couple named tribes that wouldnt tell me what they wanted, I'm guessing that information was just incomplete for those tribes.

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Early Dev / Re: Expedition v0.3, Playtesting Thread
« on: August 20, 2011, 10:19:50 PM »
Trading works for me.  You can ask what they want, tell them what you want, make an offer, and they will respond with the category of good you requested if they have it.

Ive only found hunter gatherers who want livestock, though I have not been near where larger native cities should be (pueblo, aztec, inca).

I have successfully traded livestock and colonists for other livestock (that I had previously given them) people, and goods.  I never asked for weapons, and was never able to get supplies.

Was able to raid and intimidate for same.  Was able to make friends through raiding.

Got no benefit from bringing natives back to Spain -- was able to sell goods and artifacts for a tidy profit, but there was no novelty to returning with the tribesmen.

Also, was unable to colonize Azores but was able to colonize Greenland.  I guess this is proper, as the Azores were settled just before Columbus sailed and Greenland wasnt rechristianized until the 1700s.  Nice touches.



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