Hey there,
Thanks for the observations and comments. You noted in the video how you loved the fact that you didn't have to play a guessing game when it comes to items (ala Minecraft), you simply can try to make it if you have the materials. This was an intentional and direct improvement over Minecraft's systems for me; however, as you've also seen, the recipes in Wayward, aren't exactly easy to intuit - this is because they are much more realistic, as you've also gathered. It seems a bit backwards in that sense. I don't want to make iron crafted goodies hard to get, I want to make it realistic. It's just coincidence that they are one in the same. And, yes, there's also quite a few inconsistencies in crafting which I hope to address a bit. One that stood out was you trying to make many items that required a branch, but you couldn't use a wooden pole. Eventually, many of these things can be ironed out over time.
Regarding your suggestions. I have some upcoming plans on recipe discovery, much like the tattered maps that are found - these can provide you information on how to craft certain items. Tool-tips have been re-worked in the upcoming version to include better details on item usage. No more struggling to understand what carving is when it clearly tells you now