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Programming / Re: BearLibTerminal: a pseudo-terminal window library for roguelike
« on: March 14, 2020, 05:42:01 PM »
This may be a strange question, but hopefully someone can give me a hand. I am currently using bearlibterminal to create a game, but I'm not making a roguelike game. I want to make a text based adventure game, and i really like blt's user input handling and it's simplicity. But I was wondering if there was a way to draw more than just tile- or cell-based objects like characters and sprites.
TL;DR
Is there was a way to output more complicated shapes, such as sine waves or circles, to the terminal?
I understand that this probably wasn't the intented use for blt, but I thought it was worth a shot to ask.
TL;DR
Is there was a way to output more complicated shapes, such as sine waves or circles, to the terminal?
I understand that this probably wasn't the intented use for blt, but I thought it was worth a shot to ask.