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Messages - Krell1983

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1
Traditional Roguelikes (Turn-based) / Re: RougeDungeons
« on: February 26, 2012, 10:04:21 PM »
Congrats on making it at last!

Any plans for a desktop/offline version in the time to come as more players give you feedback via Newgrounds?

Thanks.

I have no plans for offline version sorry, but in more distant future who knows.

2
Traditional Roguelikes (Turn-based) / RougeDungeons
« on: February 26, 2012, 02:50:59 PM »


Hi. I have made a game and it's flash rogue-like :)

Here is final version 1.08.
http://www.newgrounds.com/portal/view/590837

3
Early Dev / Re: RogueDungeons
« on: January 29, 2012, 11:28:39 AM »
Congrats on making release!   8)

Thanks  :)

4
Early Dev / Re: RogueDungeons
« on: January 26, 2012, 10:56:46 AM »
Here is the link: http://krell1983.com/PCC/RogueDungeons.zip

Beta 2 Contain 4 Level to test performance.

Recommended requirements:
CPU 2Ghz+.
GPU any not ancient Amd(Ati)/Nvidia.

Minimum requirements:
CPU 1Ghz+
Intel GPU.

Important!! Save games a connected to game name and folder.
Changing folder will loose save so run game in only one patch.
Example: "D:\RogueDungeons"

Just stick to one folder ;).

CHANGE LOG.

FIX 1.06

Improving performance and optimisation and a lot of other small changes I don’t remember.

FIX 1.05

New Loot system and look at command.

5
Early Dev / Re: RogueDungeons
« on: January 06, 2012, 02:09:53 PM »
Good news everyone. I'm making good progress in a game i was stuck for a long time... New beta version will be available soon (Next Few weeks).

New version will have:

New rewritten printing on screen algorithms.
New rewritten shadows casting. (Still some new bugs).
New algorithms responsible for animation.
Re-optimize AI turn.
New loot system.
Look-at command.
Skills and enemies will be re-balance.
Dungeons will be longer (more dungeons levels).

New version will be working smoother and faster.
I still have a lot work before new version.

6
Early Dev / Re: RogueDungeons
« on: December 14, 2011, 11:54:45 AM »
Hi. It was a while ... long while since my last post. I'm back to work on game I was having a lot other thing to do ... and Skyrim happened. In next few weeks I should have some new news on game.

I'm providing here link to my first game. I'ts like roguelike by with robots ;). Interface is bit difficult to use. Just click on arrows on sides and bottom before going to battle.

My First Game: http://krell1983.com/PCC/PCC.html

7
Early Dev / RogueDungeons
« on: October 31, 2011, 10:53:21 AM »
It was a while since my last post. I was rewriting printing on screen and shadow casting algorithms game works much better now and smoother. There is new loot system, and improved look at command.

RougeDungeons Developer Vlog 1.5: http://www.youtube.com/watch?v=8asU-vQFaWM&hd=1

Screens of new look at command.












8
Early Dev / Re: RogueDungeons
« on: October 17, 2011, 09:40:51 AM »
RougeDungeons Developer Blog 1

Look at command.

http://www.youtube.com/watch?v=01OLKS3IaHY

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Early Dev / Re: RogueDungeons
« on: October 08, 2011, 10:01:59 AM »
I have made new player stats visualization table. I hope it’s more readable now. I’m currently working on improving game preference (aka controls lag).


10
Early Dev / Re: RougeDungeons
« on: October 02, 2011, 06:13:00 PM »
You seem to misspell the name in some places (for example, the title of this thread).


Yes... in not very good in English. Will try to fix English bugs.

11
Early Dev / Re: RougeDungeons
« on: October 02, 2011, 09:47:15 AM »
1. Sorry game resolution is fixed and changing resolution will affect drag and drop coordinates. You could try firefox or chrome they have small menu bar option.

2. Easy fix ;) .

3. Will make it more readable.

4. I will add options to view more detail about classes.

5. This might be cause by AI patch finding behind field of view have you experienced lagging all the time ? Not easy to fix but will try.

6. Items are calculated at end exit from dungeon level. Depending of how many enemies you killed and chest found. This way if dungeon explored dies I can take half of his loot experience and money.

7. This will be hard to code.... Need to think about it. What sort of data you would like to see in look at command ?

8. Agree will fix that.

9. Well flash can’t register num pad click without num lock on. With num lock on clicking them is like clicking numbers. I could make some think like assigning skills to keyboard letters.

10. Well I did this o purpose easy to fix I need to think about it. I got this idea from populous. http://www.flatbatteries.com/images/gsh/populous1.gif

11. Need to fix this.

Thanks for awesome feedback Übermann. My game is not best designed and programmed. Will try to improve game as much I can in limits of my very limited game engine.

But I will finish this game and remove all game braking bugs. It might be little unpolished in the end.

12
Early Dev / Re: RougeDungeons
« on: September 30, 2011, 09:33:30 AM »
Good News Everyone!

Game beta is now life you can play at my home page www.krell1983.com
(Play RougeDungeons Button is on right)

I need you’re feedback tell me what you like what you don’t like in game. Tell me about your experience while playing RougeDungeons. If you have any questions, problem or suggestions leave comment or write me e-mail.

Beta currently have 11 dungeons (bandits green orks and red orks) 3 classes warrior priest and mage.


13
Early Dev / Re: RougeDungeons
« on: September 27, 2011, 09:09:47 AM »
Good news everyone.

Beta is coming soon will be available at my web page http://krell1983.com. If every thing goes according to plan open beta will starts at September 29 or September 30. I need to do some changes to web page test everything.

See you soon on beta.

14
Temple of the Roguelike / Re: Send your banners!
« on: September 22, 2011, 10:14:03 AM »
Well you banner exchange program is ruining bit slow tell me when you put my banner and then I put yours.

15
Temple of the Roguelike / Send your banners!
« on: August 09, 2011, 11:31:29 AM »
Hi, im working on small roguelike in flash. I have put Temple Of The Rogulike banner on my web page.



Banner Link: http://krell1983.com/GFX/banner.jpg

Link: http://krell1983.com

Thanks!

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