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Messages - xTERM

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Programming / Re: mmorl
« on: October 14, 2009, 10:57:42 AM »
I will succeed where so many others have failed.  I am currently working on a multiplayer roguelike.  It's going to be browser based and completely awesome.

Hi! Would you like to join our team (G.O.R.E. project)? We have already implemented big part of a game framework, including networking, terminal emulator, simple GUI toolkit, some map generators, etc.

Source code is easy to understand, and we wrote lots of documentation.

How can I contact you?

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Programming / Wolf character
« on: October 12, 2009, 10:04:11 AM »
Wolfs are very similar to dogs, so they can look like 'd'. But 'w' is the first letter of the word "wolf", and as I know, Dwarf Fortress use this symbol for wolfs. However, 'w' is a "worm" too.

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Traditional Roguelikes (Turn Based) / Re: GORE 0.1.0 released!
« on: July 10, 2009, 07:20:22 PM »
If somebody wants to join developing this game, write to GORE mailing list. You can find instructions in FAQ page: http://gore.sourceforge.net/index.php?page=4

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Traditional Roguelikes (Turn Based) / GORE 0.1.0 released!
« on: July 10, 2009, 12:01:39 PM »
GORE is roguelike MMORPG.

Currently implemented features:

    * True color terminal emulator
    * Small widget toolkit
    * Animation
    * Real-Time server
    * Efficient and reliable network protocol
    * NPC (goblins, orcs)
    * Armor, weapons
    * Attack
    * Fallout-like Field-Of-View
    * Random town, dungeon, forest generators
    * Map scrolling
    * Chat
    * Unicode support

Screenshots: http://gore.sourceforge.net/index.php?page=7

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