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Traditional Roguelikes (Turn Based) / Re: Incavead (now at 10/22/13 offline downloadable)
« on: October 22, 2013, 05:30:57 AM »Quote
Getting a 403 Forbidden error on the actual downloads though.
Sorry about that, it's fixed now.
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Getting a 403 Forbidden error on the actual downloads though.
Is this onlin e only? Will there be a astand alone offline release at some point?Nope, it definitely works offline too. (In fact, I playtest it myself offline.)
Congrats on reaching this milestone! Given such, what is the plan ahead beyond fixes and optimizations---new content plans, modes, etc?Ideally -- lots and lots of playtesting and balance fixes. Balance is usually the big problem.
But that's all the game spawns. That and some rocks. If I'm really lucky I'll find a rusted sword.Swords are OK, rocks can work too. Some kobolds will drop decent weapons if you kill them. Also you can skip the first dungeon level altogether -- that's a bit riskier, but potentially quicker.
What are the rules of this game? What tactics should I be using? It seems like I'm supposed to avoid combat as much as possible.It's not like a traditional RPG game; that is, you're not meant to be walking around and slaughtering hundreds of monsters repetitively for EXP or gold. You're supposed to figure out the optimal way or finishing each level. (And yes, typically avoiding combat is the right idea.)
Also, could you explain how Karma and the (what I assume to be) god statues work?The statues grant magic spells if you have enough positive or negative karma. There's no 'mana' cost for casting spells, but if need to keep your karma low/high or else you'll lose the ability to cast spells.