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Messages - Sock Puppet

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Traditional Roguelikes (Turn Based) / Re: Alienhack 0.9.1
« on: May 03, 2019, 02:23:55 PM »
Hi Virtua,

What system are you playing on? If it's Windows 10, there's a known issue where the resizing of the window at the beginning of the game doesn't work and several rows at the bottom are cut off. You can work around it by resizing the window yourself - there's instructions here: https://github.com/SockPuppet8/Alienhack

Another possible cause, did you accidentally press the '-' key? It scrolls the message window through its history and the position stays scrolled, even if new messages pop up.

Otherwise, sounds like a bug which is new and mysterious to me.


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I played this a couple of times now and noticed some bugs.

I see you already found out the jumbled monster descriptions one.

The other thing I noticed is that when you have a full inventory, you can't pick up ammo for your equipped type.

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Traditional Roguelikes (Turn Based) / Alienhack 0.9.1
« on: November 02, 2018, 04:34:15 PM »
I have released "Alienhack" into the wild. It's an Aliens-themed shooty roguelike, loosely based on AliensRL.

More or less finished about 5 years ago but I only just now made the effort to release it in some way. It's free and open source so you can fork it and make your own version if you want.

There's no fancy website so, if you're interested, start at the RogueBasin page: http://www.roguebasin.com/index.php?title=Alienhack

Apparently I'm not allowed to announce it on RogueBasin though (I don't have permission) so this may be the only release announcement that it gets.

Let's see if I can add some screens in here:





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