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Messages - aimeusdietger

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Other Announcements / Re: Roguelike Radio podcast
« on: October 28, 2018, 11:02:10 AM »
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I really think they hit the nail on the head with their critiques about doomrl. I feel the same way about most of the points they brought up.

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https://www.youtube.com/watch?v=cIR1dfB2p20 Especially how the game almost seems to have changed too much since it's initial inception. The achievements/unlockables can be somewhat frustrating. They mostly seem to be geared towards veteran players. It took me some years to finally get enough silver badges to unlock the second tier of challenges which I would have rather been able to play from the get go. Some of the badges rely a bit too much on chance in my opinion.

The non-random levels can be frustrating as well. Especially since some of them are practically mandatory to get certain items that only appear in them. Like the backpack in the Wall level which is one of the most valuable items in the game I think, but it's kind of a pain to go through the wall in almost every play through because it's the only way to get it. Same with the spear weapon in the unholy cathedral when playing the melee challenge games.   

I also agree with how the game seems too long. 25 levels, not counting the special levels, tends to get tiresome once you have gotten that far. Would be nice to see it knocked down a little bit.

The developer says that he plans on making doomrl 2, but with all the things added already since the early versions of the game, it almost seems like there is not much of a point in making a sequel that could really distinguish itself from the original. 

At this point, they have added so much, it almost detracts from it's original charm.

Don't get me wrong. I still think it's a great game, but they made very valid points.

The only thing about the review is that they were not all up to date on the current version of the game. Some had only played earlier versions. Would have been better if they all had played both earlier versions and the latest.

This is a very great an detailed observation..I have been playing the game for quite some time now and am liking it a lot..I would love to emphasize on the number of levels..a cut down to a maximum of 20 levels would do..they get harder each time an am even dreading to play past level 15. :D

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