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Messages - Active Stormer

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So, I'm not a technical person so my productivity time regarding coding is limited to 2-3 hours per day. If I do more, I get exhausted and things get bad.
I'm currently learning C++ but I'm wondering if I shouldn't be learning some other language.
I suddenly remembered Thomas Biskop mentioning switching from C to Java massively increasing his productivity. So, yeah, I wouldn't like to be stuck with something that is holding me back, especially that I can't afford to waste time.

Like what language would be good for developing a commercial roguelike with complex combat mechanics with least time/effort? Like it must be time-effective but can't be too limiting.

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