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Traditional Roguelikes (Turn Based) / Re: Shadow of the Wyrm v0.6.1 "Riquier"(formerly Savage Lands)
« on: April 19, 2017, 02:18:14 AM »
So I've won twice more, working on number 4 right now. I have died lots of times. I have a little more feedback:
Towns do not repopulate their original citizen type (ogre town doesn't regenerate ogres, for example)
Mage types really get hamstrung without an offensive spell. Would it be overpowered to guarantee them an offensive spell and then maybe a chance at another couple of spellbooks? I just started a new character if I happened to not get an offensive spellbook.
On the note of offensive spells, the range of the bolts and beams is rather short. I get that you don't want someone nuking the entire map from halfway across the screen but maybe the range of the early/lower level spells could be inversely proportionate to their level? It's hard to get close enough to a mob in the early game and have enough time to nuke it before it one-shots you. There's almost no chance you can run away and gain ground from it either, in the early game.
Due to the auto-run not stopping at intersections, the sewers are (to me, might not be to everyone) frustrating to navigate and explore. I was curious though, so I did dive down 20 or so floors to see if there was anything significantly different between sewers and dungeons. I did not discover anything very different. Are they just thematically different?
Can you modify your speed? There are spells, but they don't change the visible speed number. Is a bigger or smaller number better?
The status lines along the bottom of the screen should have a newline in there somewhere.
The game starts out like so:
But as you gain EXP and gain/lose HP, the HP line can "jump" between the top line and the bottom line. I would personally prefer to see:
I'm pretty sure in my first winning game I found altars in the infinte dungeon. This game, however, I get the "holy presence" message but there aren't ever any altars that I can find.
Without the ability to read (which I recognize you can get from Cynwise) I feel like your run is over. If you can't read scrolls, then you have almost no way to get rid of cursed equipment and no way to enchant items other than smithing them if you happen to be a smith. That's pretty significant in my opinion.
I have noticed that some of the random shops in random towns do not spawn fully stocked. Is this by design?
Anyhow, looking forward to the new version and @proxima_b -- I'm really digging the charts you made.
Towns do not repopulate their original citizen type (ogre town doesn't regenerate ogres, for example)
Mage types really get hamstrung without an offensive spell. Would it be overpowered to guarantee them an offensive spell and then maybe a chance at another couple of spellbooks? I just started a new character if I happened to not get an offensive spellbook.
On the note of offensive spells, the range of the bolts and beams is rather short. I get that you don't want someone nuking the entire map from halfway across the screen but maybe the range of the early/lower level spells could be inversely proportionate to their level? It's hard to get close enough to a mob in the early game and have enough time to nuke it before it one-shots you. There's almost no chance you can run away and gain ground from it either, in the early game.
Due to the auto-run not stopping at intersections, the sewers are (to me, might not be to everyone) frustrating to navigate and explore. I was curious though, so I did dive down 20 or so floors to see if there was anything significantly different between sewers and dungeons. I did not discover anything very different. Are they just thematically different?
Can you modify your speed? There are spells, but they don't change the visible speed number. Is a bigger or smaller number better?
The status lines along the bottom of the screen should have a newline in there somewhere.
The game starts out like so:
Code: [Select]
Kobik HmAd Str:11 Dex:11 Agi:12 Hea:12 Int:12 Wil:13 Cha:9 L1,0% Ev/Sk: 9/4 G Spd:50 HP:8/8
AP:6/6
But as you gain EXP and gain/lose HP, the HP line can "jump" between the top line and the bottom line. I would personally prefer to see:
Code: [Select]
Kobik HmAd Str:11 Dex:11 Agi:12 Hea:12 Int:12 Wil:13 Cha:9
HP:8/8 AP:6/6 L1,0% Ev/Sk: 9/4 G Spd:50
It's important (to me) to have HP in the same spot all the time.I'm pretty sure in my first winning game I found altars in the infinte dungeon. This game, however, I get the "holy presence" message but there aren't ever any altars that I can find.
Without the ability to read (which I recognize you can get from Cynwise) I feel like your run is over. If you can't read scrolls, then you have almost no way to get rid of cursed equipment and no way to enchant items other than smithing them if you happen to be a smith. That's pretty significant in my opinion.
I have noticed that some of the random shops in random towns do not spawn fully stocked. Is this by design?
Anyhow, looking forward to the new version and @proxima_b -- I'm really digging the charts you made.