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7DRLs / Re: Unlucky Adventurers [7DRL 2017]
« on: March 08, 2017, 05:50:40 AM »
Isn't that less a Voronoi and more a weighted breadth first search in a constrained area?
> Very interested to see where you're going with all this bitmap processing.
Likewise, bummer that I'm realistically not going to make it in time. I should've spent some time ahead of time working on a basic map and data framework, I'm paying the cost for it now. It'll still be cool to just focus on generating effects from single images and OSS all of that at deadline, as I do think that roguelikes can use minimal art and still appeal to those like me that just can't wrap their heads around ASCII and must see "oh, that's an ooze being all oozzy."
It'll still be a fun project to see to the end though.
> Very interested to see where you're going with all this bitmap processing.
Likewise, bummer that I'm realistically not going to make it in time. I should've spent some time ahead of time working on a basic map and data framework, I'm paying the cost for it now. It'll still be cool to just focus on generating effects from single images and OSS all of that at deadline, as I do think that roguelikes can use minimal art and still appeal to those like me that just can't wrap their heads around ASCII and must see "oh, that's an ooze being all oozzy."
It'll still be a fun project to see to the end though.