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Programming / Re: BearLibTerminal: a pseudo-terminal window library for roguelike
« on: February 21, 2017, 03:29:06 PM »...custom on-top rendering (or a callback to it)...
Awesome, I'll look into that! It sounds like interacting with BearLib's layers would be more difficult and involved?
And what you're saying is the OpenGL I use will need to be functions available below version 2? I'm curious as to why you chose such an older version to work with - I admittedly don't know that much about the different OpenGL versions.