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Messages - proxima_b

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Very cool to see an update! I will download and play later on.

The guide still has skills like Night Sight, Boating and Marsh Lore as not-yet-implemented...is the guide itself outdated?

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I put together some tables that might be helpful to newer players. I mostly put them together to help myself think through new characters. They contain stats, resistances, skills and weapon skills for all races and classes in a pretty easy to read format. If you do see anything outright wrong, please PM me here on the forum, and I'll make the correction.

Tables of Stats, Resistances, and Skills for Playable Races and Classes: https://pastebin.com/VEsCvzPV
+some notes on status effects

Oh, and I'm really starting to love some of those bits of poetry on the New Game screen. They're such fantastic flavor. Today's is from Pound's "Canto I," and it's got all this great play on consonant sounds. Anyway. Back to it.

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Hi all :) Long time listener, first time caller here. First, thank you, Julian, so much for creating SotW. I've really enjoyed the game so far. Recently, I've been putting some tables together for reference and have a few questions about mechanics that hopefully someone will be able to answer.

1. Ages. Can I read the starting and maximum age values to mean that a human player's life expectancy (from the time we spawn in the game) is between 25 and 83 years (same for playing dwarf, giant, ogre and gnome)? Beyond that, generally speaking, faes can live for up to ~1 million years...all things being peaceful. Elves live second longest (wood elves more than mountain elves), though nowhere near as long as faes. Finally, goblins seem like they can only expect between 20 and 65 years. Am I misinterpreting the values in some way?

2. Experience Gain. It seems that each level from 2 to 50 has an experience point value associated with it. Those values are altered based on, at least, race and class experience multipliers (I think). Do I understand that correctly? (I.e., lower experience multiplier values mean "faster" leveling as there are fewer experience points between levels?)

3. AP and HP (and Piety) Regeneration. I haven't done too much digging into the source engine files, so I don't really understand how the race and class HP/AP regen multipliers work. Anything you can offer would be helpful to me.

Everything I've tabled so far has, for the most part, been derived from the ShadowOfTheWyrm.xml file. Simple stuff to make it visually easier for myself when starting a new character. I'm using org-mode, and I'm happy to export what I have and share it. I just want to make sure I understand some of these values first.

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