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Messages - kalaeth

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1
7DRLs / Re: 7D Koboldicide
« on: April 18, 2017, 08:55:42 PM »

lots of new stuff that I haven't got around to compile into a change log, so..
 fixed bugs:
- you now drop things when switching stuff (may make it easier to pick up stuff, since you drop on the tile you are now)
- mini map now shows features on grass too
- hunters will attack you if you are seen hurting another hunter (unless you can kill the hunter in one go)

minor tweaks to AI:
-enemies now spot you further away and start moving towards you earlier
-killing a wolf won't turn every wolf against you. Just some of them (. Who will turn others when they howl.

new features:
-NPCs now drop clothing. kobolds will also drop clothing if nothing else.
-new, more descriptive char info screen (lists all equipped stuff, power, defense, current health and kobold kill count)
-added kobold troopers to floors 1+ (guaranteed loot!)

I'm probably forgetting stuff (should really start to take notes) but that's the big stuff.
I can make a Linux build if it is requested.
win : https://github.com/kalaeth/7DKoboldicide/blob/Koboldicider/win_koboldicide_v0.02.rar

2
7DRLs / Re: 7D Koboldicide
« on: April 10, 2017, 08:24:37 PM »
There, I switched the DLL for the correct one and it seems to work fine now (via wine).
I'll update the thread with the new link.

3
7DRLs / Re: 7D Koboldicide
« on: April 10, 2017, 12:36:09 PM »
oh, I placed the wrong dll then.. I'll fix it later today, when I'm at home.
 Thanks for the warning!

4
7DRLs / Re: 7D Koboldicide
« on: April 09, 2017, 11:15:19 PM »
so, after a pretty decent score in the reviews, I decided to finally do a new exec for the post 7DRL of koboldicide.
there's new zones, although only the desert has actual content (try and kill worms for a while, or grab a boomerang under the desert.
there's more new stuff to discover, so.. enjoy!

https://github.com/kalaeth/7DKoboldicide/blob/Koboldicider/linux_koboldicide_v0.01.zip linux

https://github.com/kalaeth/7DKoboldicide/blob/Koboldicider/win_koboldicide_v0.01.zip win

6
7DRLs / Re: 7D Koboldicide
« on: March 12, 2017, 04:59:54 PM »
and i'm calling it DONE

success, sort off. will talk about it later / tomorrow.
for now, here's the linux version : https://github.com/kalaeth/7DKoboldicide/blob/master/7DKoboldicide_linux.7z

edit: here's the windows one : https://github.com/kalaeth/7DKoboldicide/blob/master/2017%207DRL%207DKoboldicide.zip

new edit : added missing SDL.dll

7
7DRLs / Re: 7D Koboldicide
« on: March 12, 2017, 02:52:17 AM »
things that must get fixed :
 -> dungeon levels [fixed]
 -> the quit bug (quitting the game doesn't quit.) [fixed?]
 -> levels aren't persisting [fixed]

things I'd like to still have time to do:
 -> save/load would be cool, but since the game can be won in a hour or so, I don't think it as a priority
 -> pick a image for the menu background [done]
 -> etc etc

also, the weapon switching isn't working all that well. best idea would probably be to redo the entire inventory handling part... maybe tomorrow.

For now. here is the first version : https://github.com/kalaeth/7DKoboldicide/blob/master/7DKoboldicide_linux.7z
(in windows, you can try to run with python 2.7 and the required dlls. no win exec yet, if i can I will do it tomorrow)

8
7DRLs / Re: 7D Koboldicide
« on: March 11, 2017, 06:07:37 PM »
finished day 6 one hour ago. I now have 23hours. No more content will be added, now it's time to finish the game!

help menu:


things that must get fixed :
 -> dungeon levels
 -> the quit bug (quitting the game doesn't quit.)
 -> levels aren't persisting

things I'd like to still have time to do:
 -> save/load would be cool, but since the game can be won in a hour or so, I don't think it as a priority
 -> pick a image for the menu background
 -> etc etc


9
7DRLs / Re: 7D Koboldicide
« on: March 11, 2017, 04:28:17 AM »
day 6
not a lot of stuff visible but tons of tiny stuff and a couple set backs (I seem to have broken the maps again, but all can be fixed. Hopefully.)

so.. me after punching a kobold to death:


and me deciding which hat to wear:

10
7DRLs / Re: 7D Koboldicide
« on: March 10, 2017, 02:24:34 AM »
DAY 5

Short dev day today... but tomorrow is friday! and then, the weekend.

fixed end game. still needs more fixing. Like, ending the game
added backpacks, bags and carry limitations. That aren't exactly working yet
added dungeon names! still don't do much with them, but looking at the stairs down tells you the name of the place

About to die:


have I mentioned dual wielding? And names for the enemies?


a plastic bag, a dangerous item..



edit : fixing the images.
note to self :
 -> remove the XP message since it's not actually doing anything.

11
7DRLs / Re: SevenRogues
« on: March 09, 2017, 06:03:37 PM »
It's looking really cool!
And if you don't want it to be turn based, don't make it turn based.
It's your game, your rules.

12
7DRLs / Re: 7D Koboldicide
« on: March 09, 2017, 02:08:27 AM »
Day 4 done

lots of stuff!
including:
 - almost fixed level switching
 - added a end condition and a way to reach it!
 - added NPC shops  : leatherworks, lumberjack and a nurse
 - fixed the forests:

13
7DRLs / Re: 7D Koboldicide
« on: March 08, 2017, 01:31:37 AM »
day 3 done-
other beings have states : friendly, neutral and agressive for now.
fixed map creation
more UI tweaks (Added mini-map to corner. dungeon mini-map needs work)
and more.

I had to go and disturb the poor kobold during his meal..

14
7DRLs / Re: 7D Koboldicide
« on: March 07, 2017, 01:32:26 AM »
day 2
will update progress tomorrow, but check the color coded chars and spear throwing carnage;

Entrering the dungeon feeling A-OK: the


A few dead kobolds later..


15
7DRLs / Re: 7D Koboldicide
« on: March 06, 2017, 12:26:38 AM »
Calling it over on day one. Hope to advance a bit more tomorrow!

Fixed all the residual bugs I could find, minor tweaks to UI, added start of game, created ground work for skills.
Did a bit of work on world map generation, still needs some work.

edit: updated screenshot

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