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Messages - Furman

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1
Early Dev / Re: ArenaRL
« on: March 08, 2017, 07:58:19 AM »
Update: version 0.2 released.

There are only two major changes:

- new level theme, cavern with chasms
- ranged combat which include (it was much more complicated and time consuming than I initially expected):
  * new items: bows and arrows
  * rework of monsters AI, they now recognise ranged weapons, and if monster favoured weapon type is ranged, it will pick up and use it
  * new class: archer. Archers have different starting stats, different stat gain between levels and slighty different hp gains between levels. Right now differences are relatively minor, but that will change when I'll implement skills system (some day, hopefully)
- added death screen with ability to restart game

You can play latest version here:

https://furmanus.github.io/Arena-RL/

As ever, any thought/comment/impressions/critique will be appreciated :)

2
Early Dev / Re: ArenaRL
« on: December 27, 2016, 10:36:25 AM »
Another (very small) update: now you can move using three ways:

- numpad
- arrow keys + home, end, pgup, pgdown keys for diagonal movement
- h, j, k, l, y, u, b, n keys

Hope this will help and will make game playable to everyone.

3
Early Dev / Re: ArenaRL
« on: December 26, 2016, 08:47:46 PM »
Heh, Indeed I forgot to check whether player is standing on stairs before using descend down/up keys. Already fixed :)

I will change alternative movement keyboard layout as I see it is causing some problems.

4
Early Dev / Re: ArenaRL
« on: December 23, 2016, 10:17:59 PM »
Fixed, now you can also move with g,t,y,u,h,n,b,v keys.

5
Early Dev / Re: ArenaRL
« on: December 23, 2016, 09:30:41 PM »
Well, numpad. To be honest I haven't thought about it  :(

I'll fix that today.

6
Early Dev / ArenaRL
« on: December 23, 2016, 01:10:55 PM »
https://furmanus.github.io/Arena-RL/

Simple (even very simple so far) roguelike written by me. Written in HTML5 and Javascript with usage of rot.js library (which is really great).

My primary goal while writing this game was to learn programming and javascript (still rather new to both of these). While I plan to improve this game by adding new features and new game mode, I'm not really sure when and if it will happen. During development I came to conlusion that browser is very poor enviroment for a game.

Anyway, here's project's site: https://github.com/Furmanus/Arena-RL
List of so far implemented features: https://github.com/Furmanus/Arena-RL/blob/master/features.md

Any thoughts, suggestions and critique (both on game and source code/coding style) are more than welcome and will be greatly appreciated.

7
Design / Unicode characters in roguelike games.
« on: October 14, 2016, 05:21:39 PM »
Recently I've started developing a simple roguelike game in HTML5 and Javascript and instead of using ASCII chars only I decided to use several UNICODE symbols. Problem is, that looking through symbols I can't find satisfactionary symbols for most of my items/map tiles. Has anyone ever created a set of unicode symbols suitable for roguelike game?

Or if anyone would be so kind and suggest me few symbols for things like:

- bush, thick bush
- mushroom patch
- wooden bridge
- potions
- various weapons and armours

Any help will be greatly appreciated :)

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