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Early Dev / Re: ArenaRL
« on: March 08, 2017, 07:58:19 AM »
Update: version 0.2 released.
There are only two major changes:
- new level theme, cavern with chasms
- ranged combat which include (it was much more complicated and time consuming than I initially expected):
* new items: bows and arrows
* rework of monsters AI, they now recognise ranged weapons, and if monster favoured weapon type is ranged, it will pick up and use it
* new class: archer. Archers have different starting stats, different stat gain between levels and slighty different hp gains between levels. Right now differences are relatively minor, but that will change when I'll implement skills system (some day, hopefully)
- added death screen with ability to restart game
You can play latest version here:
https://furmanus.github.io/Arena-RL/
As ever, any thought/comment/impressions/critique will be appreciated
There are only two major changes:
- new level theme, cavern with chasms
- ranged combat which include (it was much more complicated and time consuming than I initially expected):
* new items: bows and arrows
* rework of monsters AI, they now recognise ranged weapons, and if monster favoured weapon type is ranged, it will pick up and use it
* new class: archer. Archers have different starting stats, different stat gain between levels and slighty different hp gains between levels. Right now differences are relatively minor, but that will change when I'll implement skills system (some day, hopefully)
- added death screen with ability to restart game
You can play latest version here:
https://furmanus.github.io/Arena-RL/
As ever, any thought/comment/impressions/critique will be appreciated