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Messages - joris

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And we've added a whole bunch of monsters now. version 0.9.10 The BOSS Update is live.

Quote
Unless we’ve miscounted, Unexplored now has 38 named bosses. Some of them new, some of them improved versions of familiar characters, all of them challenging!

New bosses:
The Alpha Rat, Big Dog, The Goblin Swordmaster, The Golden Beetle, The Great White Wyrm, The Heartless Ogre, The Marine Magus, The Minotaur, The Monstrous Bat, The Monstrous Vine, The Mother of all Worms, The Mighty Mutant, The Orc Gatekeeper, The Troll Matriarch, The Void Knight, and The Werewolf.

Improved bosses:
The Ant Queen, The Colossal Warden, The Conjurer, The Cyclops, The Goblin Butcher, The Gigantic White Rodent, The Goblin Shaman, The Great Deep One, The Kobold Archmage, The Mega Mech Spider, The Necromancer, The Ogre Mage, The Orc King, The Orc Shaman, Rumbleknuckles, The Spider Queen, The Vampire Lord, and all the Dragons.

More features
The upgrade also includes new enemies such as wolves and hell hounds, who have the ability to track you down my smell. Some new rare items including a poisonous sword named Fang, a Staff of White Fire, and Repeater Crossbow. To complement all this are a bunch of extra achievements (some of which we are still adding) to mark special feats and rare events such as turning your hero into a Vampire!


Next big update will focus on gear. Terrain is next. Each major update will take about two weeks.

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Unexplored is a very accessible roguelite/roguelike that has many trappings of the classics. It is now available on Steam Early Access:

http://store.steampowered.com/app/506870

The game offers:
- Traditional roguelike mechanics: permadeath, unidentified scrolls and potions. Get to level 20 of the dungeon and get back up again.
- Emergent gameplay: all mechanics interact and can be used in your advantage or to create hazardous situations.
- Original, kick-ass, realtime, physical, dual wielding, melee combat.
- A new type of content generator that generates levels from cycles instead of linear paths.

Check it out.

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Early Dev / Re: Unexplored beta to be added to steam greenlight soon
« on: July 04, 2016, 11:11:51 AM »
The game is now making a splash in Steam Greenlight. Not doing bad at all, but we can use all the help we can get:
http://steamcommunity.com/sharedfiles/filedetails/?id=656180592

Also over the last couple of weeks we've created a new technique for content generation that uses cycles (not linear paths) as it core structure. If you're interested you can read about that here:
http://ctrl500.com/tech/handcrafted-feel-dungeon-generation-unexplored-explores-cyclic-dungeon-generation/

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Early Dev / Unexplored beta to be added to steam greenlight soon
« on: March 31, 2016, 07:36:42 PM »
Hi there,

We're are preparing a Steam greenlight campaign for our real-time roguelike Unexplored. Just thought you'd be interested in a sneak peek.

The game is set up as a traditional roguelike: you are going after the Amulet of Yendor in a generated dungeon willed with monsters, traps, and unidentified potions. In fact, Brogue was one of the big inspirations for this game. The main difference is that the combat is real-time, fast-paced and pretty physical. You can still pause the game at any moment should you want to rethink your current strategy.

Here's a link to a brief but recent gameplay video, so you'll get an idea of how it plays.

https://youtu.be/dTtTwPZr3uk

But I also wrote something about the content generation (back when the game was still called DUngeon Run) in a blog post you can find here:

http://www.ludomotion.com/pdfs/ContentGenerationInDungeonRun.pdf

We're very interested in what you think!





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