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7DRLs / [7DRL 2020] KALQL8TR - Success
« on: March 08, 2020, 12:22:40 AM »
KALQL8TR - The Mathlike - Windows Only - Play Here
The game operates as a basic roguelike in the principle of being a grid-based dungeon crawler where you are in a randomly generated dungeon and you find the exit to go to the next level.
Where things differ is first, every move and action you perform costs you a single hitpoint, running out of hitpoints ends the game and the only way to regain hitpoints is to defeat monsters. The monsters are represented by numbers.
Secondly, the only way to defeat numbers is by performing calculations. This is done by entering numbers and operators and then pressing equals (or enter). You can see what the current result you have by looking at the number on the bottom right corner (the number above it is a second number that would be applied with an operator i.e. result + second number). If you are next to a monster, press equal, and the result ends up matching the number of that monster, the monster dies and you get an HP bonus. If the result does not match any monsters next to you, you get attacked by the monster. (You can also get attacked by monsters randomly too).
If you get attacked, there is a chance you'll be cursed, which will disable random inputs temporarily.
The other challenge? Entering numbers is also what causes you to move.
The game operates as a basic roguelike in the principle of being a grid-based dungeon crawler where you are in a randomly generated dungeon and you find the exit to go to the next level.
Where things differ is first, every move and action you perform costs you a single hitpoint, running out of hitpoints ends the game and the only way to regain hitpoints is to defeat monsters. The monsters are represented by numbers.
Secondly, the only way to defeat numbers is by performing calculations. This is done by entering numbers and operators and then pressing equals (or enter). You can see what the current result you have by looking at the number on the bottom right corner (the number above it is a second number that would be applied with an operator i.e. result + second number). If you are next to a monster, press equal, and the result ends up matching the number of that monster, the monster dies and you get an HP bonus. If the result does not match any monsters next to you, you get attacked by the monster. (You can also get attacked by monsters randomly too).
If you get attacked, there is a chance you'll be cursed, which will disable random inputs temporarily.
The other challenge? Entering numbers is also what causes you to move.