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Messages - gamepopper

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7DRLs / [7DRL 2020] KALQL8TR - Success
« on: March 08, 2020, 12:22:40 AM »
KALQL8TR - The Mathlike - Windows Only - Play Here



The game operates as a basic roguelike in the principle of being a grid-based dungeon crawler where you are in a randomly generated dungeon and you find the exit to go to the next level.

Where things differ is first, every move and action you perform costs you a single hitpoint, running out of hitpoints ends the game and the only way to regain hitpoints is to defeat monsters. The monsters are represented by numbers.

Secondly, the only way to defeat numbers is by performing calculations. This is done by entering numbers and operators and then pressing equals (or enter). You can see what the current result you have by looking at the number on the bottom right corner (the number above it is a second number that would be applied with an operator i.e. result + second number). If you are next to a monster, press equal, and the result ends up matching the number of that monster, the monster dies and you get an HP bonus. If the result does not match any monsters next to you, you get attacked by the monster. (You can also get attacked by monsters randomly too).

If you get attacked, there is a chance you'll be cursed, which will disable random inputs temporarily.

The other challenge? Entering numbers is also what causes you to move.




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7DRLs / [7DRL-2018][Success]RDDL
« on: March 13, 2018, 11:40:47 PM »




Here's a fairly simple roguelike I produced for this year's 7DRL. RDDL (pronounced as "riddle") has the goal of finding the key to exit each room, and finding the panel to the next level, with the aim of going through as many levels as possible before running out of health.

Built with SFML and my own game framework, Vigilante.

How to Play
Game controls use all 8 directions with keyboard or numpad. Centre button will select, skip a move or go through an exit.

Guide
@ = You
E = Enemy
T = Treasure
K = Key
D = Door
# = Exit

Tips
You lose health every two steps for the first four levels, then every step after that.
Treasure can help you gain health, strength or defense.
Enemies can also regain health after you defeat them.

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7DRLs / Re: [7DRL-2016] Dungeon Racer
« on: March 13, 2018, 11:34:58 PM »
Is there a source code for this game?

Hi, sorry for the late response. I don't have the source code on me but I can upload it to my GitHub repository if you want to have a look at it.

4
Depends on the complexity and platforms:

Little/No Programming? Want to develop mainly for web? Construct2

Some Programming? Want to work in 3D instead of 2D? Unity

Easy to use Programming Language? Multiplatform? HaxeFlixel

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I've been developing games for around five years, however I started getting into roguelikes with the -lite games such as Spelunky and Rogue Legacy, but I later went to IRDC and tried out some proper RL games like Incursion and DoomRL (which is my favourite atm).

At the moment I'm developing a roguelike twin-stick shooter called Gemstone Keeper, which looks like this:


I also recently did a game for this year's 7DRL called Dungeon Racer, a Roguelike Rhythm Racer: https://gamepopper.itch.io/dungeon-racer

EDIT: Sorry for the huge screenshot. ^^;

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7DRLs / [7DRL-2016] Dungeon Racer
« on: March 13, 2016, 05:07:36 PM »


This is my first entry for 7DRL challenge, and I have to admit this is a bizarre combination if I try for my first 7DRL. Dungeon Racer is what you get when you cross a Roguelike with a racing game with music-rhythm controls. This was a funny idea I had for a while of a Roguelike Racer, but I thought the turn-based movement it would be challenging if you have to keep in rhythm. I never worked on a music rhythm game before so the task of keeping the beat in sync with the music is just as challenging as another feature I managed to add, the ability to add, choose and modify your own graphics for the game!



I developed this in SFML 2.3 with C++, I know the deadline was on the 14th but I managed to get it feature complete on Friday, polished up on Saturday. I'd definitely love some feedback.

Game link: https://gamepopper.itch.io/dungeon-racer

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