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7DRLs / Re: Azure7drl [7DRL 2016 SUCCESS]
« on: May 23, 2016, 01:19:17 AM »
Thanks for taking a shot.
Yeah, the MP thing is probably too frustrating. I remember that being an attempt to keep people from simply running from monsters... But in the original, there was always dead ends, running into other monsters, and traps, so it wasn't game breaking or anything.
... oh man, speaking of game breaking. BALANCE is one of those things I barely paid attention to. I've really got to schedule some time just to make the game fun. Completion is good, but a game needs to be fun and winnable.
Yeah, the MP thing is probably too frustrating. I remember that being an attempt to keep people from simply running from monsters... But in the original, there was always dead ends, running into other monsters, and traps, so it wasn't game breaking or anything.
... oh man, speaking of game breaking. BALANCE is one of those things I barely paid attention to. I've really got to schedule some time just to make the game fun. Completion is good, but a game needs to be fun and winnable.