Violation: EscapeCoffee-break zero-combat roguelike about an android maid (cyberpunk is back) accused in murder of her master. Get a fake ID, escape the city on a train, don't get caught.
Due to a lack of time game turned out to be more like a Montypythonpunk, sketchy comedy about police officers losing you right behind the corner, crazy mob destroying walls on the street and a city full of strange buildings with doors at the same place. I publish this more as an exercise in game design.
I've copied part of the description from Github here, but it's better to read README on Github. It contains first draft of design (or better call it "pitch") document.
Despite I got a compiled game I consider it a fail, cause it has probably just 5 minutes of gameplay and is more a sandbox (but with most of the gameplay features abscent). Well, at least I had fun! Thanks, everyone. First fail is the most precious one.
As was planned here's the source code:
https://github.com/maxphilippov/7drl-violationDownload OS X build:
https://www.dropbox.com/s/wzvsl4wxg2s4q82/7drl-violation?dl=0Windows build:
https://www.dropbox.com/s/dmzp3kc7b8j0pel/7drl-violation.zip?dl=0