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Traditional Roguelikes (Turn Based) / Re: Shadow of the Wyrm v0.7.3 "de Murcia"(formerly Savage Lands)
« on: April 22, 2018, 05:50:39 PM »
Hi jcd748.
This is very subjective appraisal.
On wide areas (like forest or plain) - it looks like monsters rush not directly to hero, but to left upper adjusting cell near hero.
Look to keyboard, to numpad matrix (3x3). Let hero paced at '5'. Monsters aim to '7' instead of '5'.
On entering to non-persistent area - can you land hero in random area's edge?
This is very subjective appraisal.
On wide areas (like forest or plain) - it looks like monsters rush not directly to hero, but to left upper adjusting cell near hero.
Look to keyboard, to numpad matrix (3x3). Let hero paced at '5'. Monsters aim to '7' instead of '5'.
On entering to non-persistent area - can you land hero in random area's edge?