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Messages - barrabus

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1
You see a dram of whisky.
You pick up a dram of whisky.


Huzzah!

2
All this incorporeal and soak talk has me thinking - perhaps soak could be less effective (half soak?  quarter soak?) vs. incorporeal creatures.  Thoughts?  I'd be sure to mention it in the docs.

I like the added flavour. :D  I enjoy DCSS a lot, but one of the things they've been doing recently is streamlining a lot of the systems (e.g., removing item destruction, no more rotting chunks, etc).  I can appreciate that, but some part of me likes getting to know a system with lots of nooks and crannies and wrinkles and special cases, and feel a sense of mastery when I'm able to successfully navigate all those interactions.

You could also do something like only reduce damage by 1d{Soak} if you wanted to make it a bit more random.

3
Managed to get some more playtime in (with the 0.4.2 PDB build), and found a few more things!

* You can switch places with a friendly spirit who is inside a wall, and end up inside the wall yourself.  Fortunately you can just walk back out.
* Incorporeal creatures can also drop items inside a wall upon death.
* Hostile creatures triggering a trap adjacent to the player triggers the same message as if the player had triggered the trap ("The ceiling clicks above you...").

However, I'm happy to report that I didn't get hit by the crash bug I was having before.  Spent a long time in the dungeon on the starter island (is it infinite?) since that's where I saw it before, but didn't hit it this time.

The other bit of feedback I've got is, Soak seems pretty overpowered right now. :)  It's quite possibly because I spent most of this game so far just grinding in the first dungeon, but I'm level 14 with 39 Soak right now, and I don't think I've lost a hitpoint since level 6 or so, even to stuff that considers Dangerous.  Other than some [30, 4] armour I found, my strategy has been mostly just ignore Evade and always get as much Soak as possible.  Maybe once I venture past the starting island I'll think differently though (I've only done the one quest in Aeschburh in the larger world so far).

4
Speaking of opening the source... :)

I found a "jade ring" and was curious what it did, so went diving through the resource strings and xml files to check it out.  Looks like it's a ring of poison, however when I put it on, it gave me acid resistance.  Not sure if there's a bug in there somewhere...

I also found a typo: the message for gaining arcane resistance is "You feel increasingly resitant to magic."

Lastly, another thing for the suggestion list.  It would be nice to know, either by (L)ooking or on the creature glyph itself, whether a creature is non-hostile.  I often find myself chasing them around only to eventually get "Switch places? [y/n]".

5
Hooray, new version!

Some more things I found from 0.4.0:

The crash bug might not be anything specific to crypts - I ran into it again just walking down a hallway at -500' in the dungeon on the starting island (unless this is a different crash-to-desktop bug...  :) ).  No savefile this time either, unfortunately.

I noticed that when tanning I could use a skin to make a hat, then tan the hat to make an armour, then make something else out of the armour, etc.  Not sure if that's intended or not.

I also saw I could resize the game window, but the screen isn't fully repainted after I do.  So if I was standing on an island like this:

#@#
###
###


and made the console one column wider, it'd look like this after (roughly):

  #@#
 ###
### 


And the statistics bar at the bottom would be gone, etc, but mostly reappear after you gained some xp or something else that updates it.  It seems to work itself out eventually if you move around a bit, or even better go from the overworld map to a dungeon or something.  This may just be a case of "don't resize the console window then, you dummy". :)


6
Yeah, now that you mention it, I think it was a red stair from the world map.  There was nothing available when I went to Load Game afterwards, so I don't think it managed to write out the save?  Looks like savegames are .sws files in the root directory, right?  I didn't see one of those either.

7
One more issue to report:

I loaded up my lightning-quick pugilist again and found the exit to the dungeon I was stuck in.  I explored around a bit more and went into what I assume was a random-generated dungeon on the world map.  The dungeon was a big open rectangle with rats, moles, and slimes, and on each tile on the edges of the room there was a pile of bones.  On the stairs down there was a (stone?) key, and in the center of the area there was another room all by itself with a locked door.  I picked up the key, and when I tried to enter the inner room, crash to desktop.


#####################
#.........<.........#
#...................#
#....###########....#
#....#         #....#
#....#         +....#
#....#         #....#
#....###########....#
#...................#
#...................#
#####################   (not to scale)

8
I've splatted my first character, and it only took me all of two minutes :), so not much commentary on the gameplay yet.  I did notice that one reference to "Savage Lands" escaped renaming in the Races section of the Guide, though.

Edit: After a few more runs, I have some more things to report!
  • My Dwarf Pugilist with brass knuckles had an attack speed of 0.  Indeed, it seemed that I could repeatedly punch my enemies in the face in an infinitely small amount of time, making me effectively invincible!  Alas, I was eventually defeated by the unescapable dungeon mentioned earlier.
  • In (L)ook mode, 9/u does not move the cursor northeast.
  • I also noticed the odd behaviour with dropping items.

I loved the detailed Bestiary descriptions for each monster, and the town history book in Isen Dun.  Perhaps items will eventually get a details screen with more interesting text I can read? ;D ;D ;D

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