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Messages - cvaneseltine

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Admittedly, it's mostly aimed at people outside roguelike circles - inside them, "what is a roguelike?" is SO very redundant!

I'm a latecomer to DCSS (read: within the past two weeks) so I'd have to double down and examine their history of changes. I might do that article anyway, but only after the next version comes out.

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Design / Design Goals Illustrated: NetHack vs. Dungeon Crawl Stone Soup
« on: August 06, 2015, 08:47:35 PM »
(Apologies if I posted this in the wrong folder - I've been lurking for a while, but never actually set up an account before.)

I keep a game dev blog at Sibyl Moon Games, and today's post compared NetHack to Dungeon Crawl Stone Soup, looking particularly at how each game was shaped by its design goals. I thought people here might find it interesting.

Design Goals Illustrated: NetHack vs. Dungeon Crawl Stone Soup

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