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Messages - thes33

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Early Dev / Re: Fief: the Medieval Manor Simulation (WIP)
« on: December 21, 2015, 09:53:40 PM »
New Post: UI Updates
http://arboreantears.com/2015/12/21/ui-updates/

Also, still looking for an artist to join the team.  If you or anyone you know is interested in doing some part-time graphics, let us know!
arboreantears@gmail.com

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Early Dev / Re: Fief: the Medieval Manor Simulation (WIP)
« on: September 24, 2015, 05:10:13 PM »
Agreed, it was a total waste of time.  But it was fun :)
It's also general enough that I can use it for any future games and/or share it with others using libGDX.

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Early Dev / Re: Fief: the Medieval Manor Simulation (WIP)
« on: September 24, 2015, 04:15:58 AM »
I use libGDX to simplify the rendering pipeline to OpenGL.  But the FWT GUI framework I wrote myself as a fun side-project. It's modeled off Swing, but since its built on libGDX it renders through OpenGL.  I liked what libGDX could do for UI's but I wanted a solution that was on a divergent thread.  As a result, my FWT framework is very responsive and "snappy".  It's still missing some bells and whistles, but I hope to add to it as I need components for Fief.

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Early Dev / Re: Fief: the Medieval Manor Simulation (WIP)
« on: September 10, 2015, 05:37:59 PM »
Sorry you're having trouble with it.  Thankfully most of that code has been overhauled for the next version and should alleviate any problems that persisted from before.

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Early Dev / Re: Fief: the Medieval Manor Simulation (WIP)
« on: August 10, 2015, 10:22:39 PM »
New Post on all the coding overhaul:
http://arboreantears.com/2015/08/10/modules/

Also, we are looking for a lead artist to join the team, more information here:
http://arboreantears.com/lead-artist-fief-development/

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Early Dev / Re: Fief: the Medieval Manor Simulation (WIP)
« on: June 04, 2015, 03:57:49 PM »
New post on our current labors: http://arboreantears.com/2015/06/04/the-long-march-to-playability/

Also, follow me on Twitter for more frequent updates:
https://twitter.com/ArboreanTears


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Early Dev / Re: Fief: the Medieval Manor Simulation (WIP)
« on: May 04, 2015, 02:37:23 AM »
Unfortunately, there's not too much to do yet.  We're still in the alpha stage and are concentrating on the behind-the-scenes engines and structure.

This tutorial video can help you get started:  https://www.youtube.com/watch?v=wMEDjjdciYY

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Early Dev / Fief: the Medieval Manor Simulation (WIP)
« on: April 24, 2015, 09:06:51 PM »
Hey everyone,

   For the past 5 years, I've been working on a game titled Fief: the Medieval Manor Simulation.  The game starts as a survival rogue-like.  You are a simple peasant given a fief under some unknown circumstances.  However, you find the land is nothing more than a tangle of wild country, awaiting a strong-willed individual to turn it into a thriving manor.

The game currently in in alpha development and in the middle of a huge overhaul.  The latest version of the game and more information about it, can be found on our website:  www.arboreantears.com

The unique focus of Fief is the concurrent tiers of gameplay.  From Survival to Village building, to City building and expansion, to eventually ruling a kingdom.

We are ramping up development and are interested in feedback and general thoughts on features.

Cheers  :)

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