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Messages - gameleaper

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1
ONLY AVAILABLE AS REQUESTED, JUST ASK IF YOU WANT THESE



ake command of your own starship in a vast living galaxy. Trade. Smuggle. Battle. Pirate. Explore. You are a Wanted Captain in the vast galaxy. Your Adventures will take you to the known & unknown galaxies in a quest to amass 10.000.000 credits to buy your Pardon. You begin with a small ship and a few credits, but banks can be used for Loans IF! you can pay the interest. The Ships you fly work better with a full crew and upgraded shields and weapons.

There are three factions in the universe to give them a general classification they are Police Traders & Pirates, Police will likely help against pirates but not always, Traders may help against Pirates although some traders will side with the Pirates. The Police also enforce the laws against Blackmarket trading.

Every playthrough is differrent with as much randomization that does not upset the balance. An important Note! This is a roguelike, its made to be a roguelike and is all turnbased, it may look like elite but its a roguelike.




This is a Roguelike, all text and keyboard, but I added some car tiles that can be switched on/off

I made it to simulate cars, with directional damage and attacks, the cars have front rear sides engines wheels steering, and it depends on how your attacked from what direction etc... the cars are 6 cells in size with facing(they have lights
ts a Road combat game in the post worlds end setting, there are RockSlingers, Raming, scrap, Random areas, Gangs , and targets to plunder. Garage for repairs, armor, Fuel, Massive Maps (needed for car driving) upgrade your ststs whenever you can pay the upgrade in scrap as many times as you want. fuel injection, Car Lights,



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Traditional Roguelikes (Turn Based) / Re: Mad Max Car Combat Rogue
« on: May 18, 2019, 08:07:53 AM »
you can only get this app by asking now? just ask and I will send you a link.

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Traditional Roguelikes (Turn Based) / Re: Mad Max Car Combat Rogue
« on: May 09, 2019, 10:04:30 AM »
Took a while to realize that those cars are not ascii. What is the point, really. This would look much better with all graphics, there is no reason to use ascii in a game like this. It doesn't make it a roguelike.


the car images switch off, and the game is all ascii, I bolted on the cars for fun, if you look at the screenshot for any length of time you will see 'C' car tiles. you press 'C' to switch it on off

here is a shot when you press C, ,



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Traditional Roguelikes (Turn Based) / Mad Max Car Combat Rogue
« on: May 07, 2019, 11:28:55 AM »
Rogue ROAD WARRIOR [Roguelike]
This is a Roguelike, all text and keyboard, but I added some car tiles that can be switched on/off
I made it to simulate cars, with directional damage and attacks, the cars have front rear sides engines wheels steering, and it depends on how your attacked from what direction etc... the cars are 6 cells in size with facing(they have lights :)
Its a Road combat game in the post worlds end setting, there are RockSlingers, Raming, scrap, Random areas, Gangs , and targets to plunder. Garage for repairs, armor, Fuel, Massive Maps (needed for car driving) upgrade your ststs whenever you can pay the upgrade in scrap as many times as you want. fuel injection, Car Lights,




5
Early Dev / Re: curse of the scarab roguelite escape puzzle
« on: April 18, 2019, 12:29:36 AM »
I had to have 6 choices up down left right up down, so it was a choice on how to do that, thanks for the feedback

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Early Dev / curse of the scarab roguelite escape puzzle
« on: April 15, 2019, 03:34:08 PM »
https://newmoonday.itch.io/

curse of the scarab roguelite escape puzzle


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https://newmoonday.itch.io/turnbased-rogue-space-privateer
Due to the interest I had, I decided to update it, I have done a big update, it now has turn-based & Real-time 3D cockpit, or a mix of the two. it has space objects, and has a lot of stuff improved, I have finished now, it was before but so many people showed interest I thought I would give it a final touch, the source code is included.
here are some pics










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new careers paths & missions added



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Traditional Roguelikes (Turn Based) / TurnBased Rogue Space Privateer
« on: April 11, 2019, 11:23:12 AM »
https://newmoonday.itch.io/turnbased-rogue-space-privateer

TurnBased Rogue Space Privateer

This is an older project of mine, I made it turn-based even the combat cockpit.
the worlds are massive millions and millions of locations , space wrecks, secret bases, planets , pirate bases, trading , police, pirate raiders, base attacking, trading, worm holes, combat 2D & 3D all turn based, weapons & ship & crew upgrades, smart weapons, 3 map zoom levels to see whats around, lots of stuff you will find as you play.




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Early Dev / Flies text roguelike
« on: September 12, 2018, 01:31:27 AM »
https://meandme.itch.io/my-roguelikes-graphic-text-versions

a text roguelike, based on my graphic game

Its a TEXT roguelike, you play an explorer hunting for secrets, the bugs swarm, you have repelant and swatters, but you need more aswell as food and water, you can find gold to buy life insurance and survival kits. thre is emergency bug patrol to help escort you to a new area.
A big difference to other games is this game has no limits, its all random you can play forever amassing loot and levelingup.


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Traditional Roguelikes (Turn Based) / Flies text roguelike
« on: September 12, 2018, 01:30:42 AM »
https://meandme.itch.io/my-roguelikes-graphic-text-versions

a text roguelike, based on my graphic game

Its a TEXT roguelike, you play an explorer hunting for secrets, the bugs swarm, you have repelant and swatters, but you need more aswell as food and water, you can find gold to buy life insurance and survival kits. thre is emergency bug patrol to help escort you to a new area.
A big difference to other games is this game has no limits, its all random you can play forever amassing loot and levelingup.


12
I just downloaded, I will try it when I get a PC plugged in for this sort of thing, but western rogue sound flippin good

13
Early Dev / Re: LandOfFlies
« on: September 11, 2018, 12:18:04 AM »
AgingMinotaur thanks for your help, when you code the game you get gameplay blind, so feedback is very important.

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NEWS! ADDED 30 LEVELS OF DIFFICULTY, this is a quick reaction to feedback where urgency needed to be more urgent.

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Early Dev / Re: Zombie Roguelike
« on: September 10, 2018, 09:38:07 PM »
NEWS! ADDED 30 LEVELS OF DIFFICULTY, this is a quick reaction to feedback where urgency needed to be more urgent.

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