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« on: March 03, 2019, 07:49:15 PM »
Hey jcd748, I wanted to give this a try after a long hiatus, but I'm on a machine with crazy high resolution and it doesn't look like the UI is responsive at all. Do you have any recommendations for command shells (or what have you) that can do the heavy lifting?
Congrats and thanks for the continued development!
EDIT:
Well, I wasn't about to let a little thing like a tiny console window slow down my appreciation for SotW. I have to say that this is shaping up to be a legit, actual, flavorful, deep roguelike. It's really cool. The writing, though minimalist, is excellent. As a player, you definitely get that Omega feel -- like you're in a world that has plenty of room for variation, but is actually an opinionated, unique world with a history of its own rather than an algorithm that offers either [mysterious cave] or [collapsed basement] on any given playthrough.
So, I enjoyed a great deal and will continue playing. That said - dude - you gotta implement skills. Even if they are just placeholder effects, you should put them in for as many skills as you can. It's the only thing that's really taking me out of the experience, and it's unavoidable as a new player; you gain a level, sink skill points into skills, ask yourself "what does that skill actually do?", and discover that the answer is "nothing."
Anyway, thank you for continuing to build what's clearly a labor of love. It kinda feels like the top is about to pop off this sucker - inasmuch as traditional roguelikes have tops that pop off.