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Messages - Babblu0

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Design / Re: Experience Point cost per level
« on: March 26, 2015, 10:02:04 AM »
If you can do a decent IF engine that procedurally generates scripted story and encounters, that would be awesome.  But Interactive Fiction tends to be game as story, where roguelikes tend to be game as contest, so mixing elements is easy to do badly and hard to do well. 

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