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Messages - cj

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Early Dev / Goblin Dungeon
« on: May 17, 2016, 12:42:23 PM »
Hi everyone,

I'm working on a rogue-lite and I'd love to get some feedback on it in its early form.



Goblin Dungeon is a coffee-break RPG featuring scenarios that consist of five dungeon levels of increasing difficulty, culminating with a showdown with a boss monster. The player controls a party of four brave adventurers from different character classes, offering various ways of completing levels. Characters gain Xp and spend them on stat and skill upgrades, such as spell unlocks. Vanquished enemies leave behind loot such as weapons and armour that greatly increase the heroes' chances of survival.

The game is played out in real time, but a turn-based mode is under consideration. Cooperative multiplayer is a possibility in the future.

The beta version can be download here: http://www.indiedb.com/games/goblin-dungeon/downloads/

- Procedurally generated dungeons - no two playthroughs are ever the same
- Control a team of up to four adventurers
- Many and varied monsters to fight
- Gain experience, and improve your characters' stats
- Unlock new characters to play
- Loads of loot and items to discover and use
- Dodge traps and hazards

I'd really appreciate any feedback, either here or by email: goblindungeon@gmail.com

Website: www.goblindungeon.com

Thanks
Chris

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Early Dev / Goblin Dungeon - multiplayer roguelike
« on: March 20, 2015, 07:58:50 PM »
Hi!

So, I've spent the last few weeks head down working on my first ever roguelike and thought I'd finally announce its existence - albeit in early form - here in this forum. It'll be interesting to see what people make of it and get some feedback!

Goblin Dungeon

http://www.goblindungeon.com

It's browser-based, and plays without plugins etc. (uses HTML5 Canvas). One nice feature (I think) that's a bit different from most roguelikes is that it is real-time multiplayer. It's meant to be a coffeebreak game, a nice balance of rpg elements and a bit of action.




Chris

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