Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KhaoTom

Pages: [1] 2 3 ... 5
1
Programming / Re: Order of Execution In Turn Based Roguelikes
« on: April 07, 2021, 10:30:18 PM »
This is really interesting to think about. I'm not sure I prefer any one method. On the one hand, looking in random directions might be considered more fair in a game full of other randomness. But on the other hand, something that appears random at first due to the overall complexity or amount of interactions, but upon closer inspection is systematic and understandable has a sort of "seeing the matrix" aesthetic to it, which I also appreciate.

2
7DRLs / Re: [7DRL 2021] [Success] A 7DRL about alternate timelines.
« on: March 18, 2021, 02:27:50 AM »
I completed a very barebones version of the timeline stack. It was a pain to balance, and in the end I decided for simplicity there's no way to lose.

I don't think it's particularly great as is, I'm not sure if throwing more traditional roguelike features would make this better or not.

One of my main weaknesses is that I haven't got a very solid base to start from... I really should commit to an engine and then put more work into creating a non-7drl that I can fork off of instead of starting over nearly from scratch all the time.

Anyways, was still a fun week as always!

3
7DRLs / [7DRL 2021] [Success] A 7DRL about alternate timelines.
« on: March 08, 2021, 02:52:44 AM »
Name TBD.

Idea:
When you are about to die, a new timeline is added to the stack. When you solve a timeline, you pop it from the stack and continue the previous one, but with your latest character stats and inventory. For balancing, the maximum size of the stack should be limited, and game over occurs when dying with the stack full.

Oh also your character is a Magical Girl.

Start time: Sunday 7pm PST

Completed 7DRL entry: https://khaotom.itch.io/in-another-timeline-with-my-self

4
7DRLs / Starting on -Name TBD- (7DRL 2018) (Failed)
« on: March 05, 2018, 02:07:47 AM »
It be 6pm-ish PST on Sunday, March 4th 2018 and I'm starting on my 7DRL!

  • Initial design goals include bold movement options covering multiple tiles in one turn combined with attacks.
  • Aim this time is to work on the nebulous *fun* category.
  • After 6 years I'm ditching Unity and switching to LÖVE.

5
7DRLs / Re: TouretteQuest
« on: March 04, 2018, 03:15:55 AM »
Sounds interesting :) Good Luck!

6
Programming / Re: Godot GDScript FOV Implementation
« on: March 01, 2018, 11:35:43 PM »
Nice work man! godot is pretty cool, it's awesome to see someone working with it :)

7
Programming / Re: Help me find a better language than C++
« on: July 25, 2017, 04:57:24 PM »
If you want to keep going in C#, but don't want to use the Unity engine, there are some options, for instance you could try using http://www.monogame.net/. Maybe its easier to do drawing in a game engine rather than trying to use the Windows GUI stuff directly.

8
Player's Plaza / Re: Epilogue Tileset
« on: June 08, 2017, 03:33:23 AM »
The characters look like Oryx's style: http://oryxdesignlab.com/

9
7DRLs / Re: [Successish] Schwarzwald Slaughter, 7drl 2017
« on: March 26, 2017, 06:33:38 AM »
hi, did you ever manage a windows build?

10
7DRLs / Re: Rogue Artillery [7DRL 2017] [Success]
« on: March 19, 2017, 09:16:50 PM »
Is it endless? I'm at level #20, and my kit is so good I seem unable to lose!

Edit: Ah lol, I may have encountered a game breaking bug that ended this run anyways! I *think* what might have happened was i used a planetball bomb and it completely covered up an item. The turn never seemed to finish, so i'm just sorta stuck heh.  ;D

11
7DRLs / Re: Orb Temple [7DRL 2017] Failure
« on: March 13, 2017, 04:23:44 PM »
Bummer! Out of challenge 7drl sounds good though!

12
7DRLs / Re: Diecognizant - 7DRL 2017 - SUCCESS
« on: March 13, 2017, 04:21:19 PM »
javelinrl, Its exported as 32 bit. I uploaded a 64 bit version now if you'd prefer.

13
7DRLs / Re: Murky Number 7DRL [2017][FAILED]
« on: March 11, 2017, 10:30:48 PM »
Bummer about all the tech issues, but hopefully its not wasted work and you can get down to making stuff later :)

14
7DRLs / Re: Green Eyed Monster [7DRL 2017][FAILED]
« on: March 11, 2017, 10:28:59 PM »
Sorry to hear that! I liked what you had going with the animated ascii, looked great :)

15
7DRLs / Re: Diecognizant - 7DRL 2017 - SUCCESS
« on: March 11, 2017, 12:14:31 PM »
Status Update 5
Elapsed: 160 hrs
Labor: 49 hrs... give or take

Success! The game is finished. See OP for download link :)

Pages: [1] 2 3 ... 5