1
Programming / Re: Order of Execution In Turn Based Roguelikes
« on: April 07, 2021, 10:30:18 PM »
This is really interesting to think about. I'm not sure I prefer any one method. On the one hand, looking in random directions might be considered more fair in a game full of other randomness. But on the other hand, something that appears random at first due to the overall complexity or amount of interactions, but upon closer inspection is systematic and understandable has a sort of "seeing the matrix" aesthetic to it, which I also appreciate.