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Messages - NikB

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7DRLs / Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« on: May 30, 2015, 01:56:16 AM »
Yes! You can follow game's development here. I post MG-related things on my Twitter as well.

But I will no longer be publishing public builds, since I want to see my game on Steam Greenlight one day. Drop me a line (nikb.main@gmail.com) if you would like to play the latest alpha build though!

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7DRLs / Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« on: March 30, 2015, 09:00:30 AM »
Every unlockable class is designed to be harder than the previous one.

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7DRLs / Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« on: March 28, 2015, 11:20:38 AM »
Brand-new Malleus Goblinficarium is now live.
  • Soundtrack by Sleepnaut (@chromastranger)
  • SFX
  • 4 playable character classes
  • Travelling merchants
  • New item type: potions
  • New scroll: scroll of blind
  • New scroll: scroll of fury
  • New armour mechanic
  • New, more challenging boss fight
  • Detailed statistics on your recent runs
  • Weapons re-design (including new dagger, scimitar, hatchet and mace abilities)
  • Interface impovements
  • Better tutorial
  • Tons of bug fixes (without exaggeration)

Play? (Windows, 10.2Mb)

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7DRLs / Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« on: March 22, 2015, 12:03:07 PM »
Thanks for the reports! The bugs will get fixed soon!

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7DRLs / Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« on: March 21, 2015, 07:20:46 PM »
There's scroll of life. Very rare, though.

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7DRLs / Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« on: March 19, 2015, 03:37:43 PM »
Just made a version with hints, for easier stats recognizing. Hope that helps.

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7DRLs / Re: STRIVE [7DRL 2015] - FINISHED
« on: March 19, 2015, 09:33:44 AM »
Very roguelike-ish thing. Managed to make it to floor 13, then died surrounded by a pack of beasts. A few things I didn't really like:

  • When you collide with a weapon, a note in the right corner, above the log, says to press S or D to switch it. In fact, you have to press Shift+S or Shift+D
  • Beasts are the same color as blood splashes, which can be confusing sometimes
  • It's not clear whether you waste your turn using a weapon, or not. So far it seems only rifle saves you your action point
  • Blue stars (reloaders?) are almost completly useless, as the situation in which you can use them hardly ever occurs

Overall, a great game! )

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7DRLs / Re: Malleus Goblinficarium (7DRL 2015) - FINISHED
« on: March 18, 2015, 04:59:10 PM »
Thanks for the notes!

-Updated post-

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7DRLs / Re: MALLEUS GOBLINFICARIUM (7DRL 2015) - FINISHED
« on: March 16, 2015, 08:33:08 AM »
Hey, thanks a lot, Avagart!

By the way, what made you think that the game isn't fun / interesting? Titile? Description? Screenshots? I just want to know as a developer.

(Asking because it seems like no-one even plays it)

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7DRLs / Malleus Goblinficarium (7DRL 2015) - FINISHED
« on: March 14, 2015, 04:26:21 PM »





Features
  • Deterministic tactical dice-based combat
  • Locational damage
  • 12 weapon types with special abilities
  • More than 20 items adding depth to combat scenarios
  • 4 enemy types
  • 4 levels
  • Boss fight

Play? (Windows, 10.2Mb) | DevBlog | Twitter | itch.io | GameJolt

7DRL version (Windows, 2.22Mb)
Post-Compo version (more user-friendly)
Note: this game is definitely a roguleike, though not-so-traditional one. Thus don't ignore tutorial.

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